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'Looking' into Attention Patterns in Extended Reality: An Eye Tracking-Based Study

Publication ,  Conference
Qu, Z; Byrne, R; Gorlatova, M
Published in: Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024
January 1, 2024

Virtual reality (VR) simulations have been adopted to provide controllable environments for running augmented reality (AR) experiments in diverse scenarios. However, insufficient research has explored the impact of AR applications on users, especially their attention patterns, and whether VR simulations accurately replicate these effects. In this work, we propose to analyze user attention patterns via eye tracking during XR usage. To represent applications that provide both helpful guidance and irrelevant information, we built a Sudoku Helper app that includes visual hints and potential distractions during the puzzle-solving period. We conducted two user studies with 19 different users each in AR and VR, in which we collected eye tracking data, conducted gaze-based analysis, and trained machine learning (ML) models to predict user attentional states and attention control ability. Our results show that the AR app had a statistically significant impact on enhancing attention by increasing the fixated proportion of time, while the VR app reduced fixated time and made the users less focused. Results indicate that there is a discrepancy between VR simulations and the AR experience. Our ML models achieve 99.3% and 96.3% accuracy in predicting user attention control ability in AR and VR, respectively. A noticeable performance drop when transferring models trained on one medium to the other further highlights the gap between the AR experience and the VR simulation of it.

Duke Scholars

Published In

Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024

DOI

Publication Date

January 1, 2024

Start / End Page

855 / 864
 

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Qu, Z., Byrne, R., & Gorlatova, M. (2024). 'Looking' into Attention Patterns in Extended Reality: An Eye Tracking-Based Study. In Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 855–864). https://doi.org/10.1109/ISMAR62088.2024.00101
Qu, Z., R. Byrne, and M. Gorlatova. “'Looking' into Attention Patterns in Extended Reality: An Eye Tracking-Based Study.” In Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024, 855–64, 2024. https://doi.org/10.1109/ISMAR62088.2024.00101.
Qu Z, Byrne R, Gorlatova M. 'Looking' into Attention Patterns in Extended Reality: An Eye Tracking-Based Study. In: Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024. 2024. p. 855–64.
Qu, Z., et al. “'Looking' into Attention Patterns in Extended Reality: An Eye Tracking-Based Study.” Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024, 2024, pp. 855–64. Scopus, doi:10.1109/ISMAR62088.2024.00101.
Qu Z, Byrne R, Gorlatova M. 'Looking' into Attention Patterns in Extended Reality: An Eye Tracking-Based Study. Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024. 2024. p. 855–864.

Published In

Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024

DOI

Publication Date

January 1, 2024

Start / End Page

855 / 864