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Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom

Publication ,  Journal Article
Ohu, EA; Schrier, K; Emami, CU; Alugo, M; Babatunde, E; Bodunde, I; Olominu, O; Odumbo, D; Adetunji, ST; Ogbitse, A; Lansford, JE; Okonkwo, J ...
Published in: Research in Human Development
January 1, 2025

Game jams are effective for learning. We suggest that because virtual reality (VR) offers more immersive, interactive and realistic experiences, participating in a VR game jam (involving guided conversations about identity as well as developing technology prototypes) would result in greater perspective-taking, and hence higher levels of empathy and compassion. We report on a randomized control, longitudinal study of a VR game jam in three secondary schools in Lagos, Nigeria, designed to teach empathy and compassion in order to reduce ethnic discrimination. Participants experienced an increase in empathy and compassion that persisted up to 6 months post-intervention.

Duke Scholars

Published In

Research in Human Development

DOI

EISSN

1542-7617

ISSN

1542-7609

Publication Date

January 1, 2025

Volume

22

Issue

1

Start / End Page

81 / 103

Related Subject Headings

  • 5205 Social and personality psychology
  • 5202 Biological psychology
  • 5201 Applied and developmental psychology
  • 1702 Cognitive Sciences
  • 1701 Psychology
 

Citation

APA
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Ohu, E. A., Schrier, K., Emami, C. U., Alugo, M., Babatunde, E., Bodunde, I., … Okonkwo, J. (2025). Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom. Research in Human Development, 22(1), 81–103. https://doi.org/10.1080/15427609.2025.2524299
Ohu, E. A., K. Schrier, C. U. Emami, M. Alugo, E. Babatunde, I. Bodunde, O. Olominu, et al. “Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom.” Research in Human Development 22, no. 1 (January 1, 2025): 81–103. https://doi.org/10.1080/15427609.2025.2524299.
Ohu EA, Schrier K, Emami CU, Alugo M, Babatunde E, Bodunde I, et al. Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom. Research in Human Development. 2025 Jan 1;22(1):81–103.
Ohu, E. A., et al. “Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom.” Research in Human Development, vol. 22, no. 1, Jan. 2025, pp. 81–103. Scopus, doi:10.1080/15427609.2025.2524299.
Ohu EA, Schrier K, Emami CU, Alugo M, Babatunde E, Bodunde I, Olominu O, Odumbo D, Adetunji ST, Ogbitse A, Lansford JE, Anifowose P, Okonkwo J. Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom. Research in Human Development. 2025 Jan 1;22(1):81–103.
Journal cover image

Published In

Research in Human Development

DOI

EISSN

1542-7617

ISSN

1542-7609

Publication Date

January 1, 2025

Volume

22

Issue

1

Start / End Page

81 / 103

Related Subject Headings

  • 5205 Social and personality psychology
  • 5202 Biological psychology
  • 5201 Applied and developmental psychology
  • 1702 Cognitive Sciences
  • 1701 Psychology