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An Adaptive Boundary Material Point Method With Surface Particle Reconstruction

Publication ,  Journal Article
Zeng, H; Yang, D; Xu, Y; Zhang, Y; Wang, Z; Tian, F; Wang, X; Ban, X
Published in: Computer Animation and Virtual Worlds
September 1, 2025

The expression of fine details such as fluid flowing through narrow pipes or split by thin plates poses a significant challenge in simulations involving complex boundary conditions. As a hybrid method, the material point method (MPM), which is widely used for simulating various materials, combines the advantages of Lagrangian particles and Eulerian grids. To achieve accurate simulations of fluid flow through narrow pipes, high-resolution uniform grid cells are necessary, but this often leads to inefficient simulation performance. In this article, we present an adaptive boundary material point method that facilitates adaptive subdivision within regions of interest and conducts collision detection across grids of varying sizes. Within this framework, particles interact through grids of differing resolutions. To tackle the challenge of unevenly distributed subdivided particles, we propose a surface reconstruction approach grounded in the color distance field (CDF), which accurately defines the relationship between the particles and the reconstructed surface. Furthermore, we incorporate a mesh refinement technique to enrich the detail of the mesh utilized to mark the grids during subdivision. We demonstrate the effectiveness of our approach in simulating various materials and boundary conditions, and contrast it with existing methods, underscoring its distinctive advantages.

Duke Scholars

Published In

Computer Animation and Virtual Worlds

DOI

EISSN

1546-427X

ISSN

1546-4261

Publication Date

September 1, 2025

Volume

36

Issue

5

Related Subject Headings

  • Software Engineering
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0802 Computation Theory and Mathematics
  • 0801 Artificial Intelligence and Image Processing
 

Citation

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Zeng, H., Yang, D., Xu, Y., Zhang, Y., Wang, Z., Tian, F., … Ban, X. (2025). An Adaptive Boundary Material Point Method With Surface Particle Reconstruction. Computer Animation and Virtual Worlds, 36(5). https://doi.org/10.1002/cav.70024
Zeng, H., D. Yang, Y. Xu, Y. Zhang, Z. Wang, F. Tian, X. Wang, and X. Ban. “An Adaptive Boundary Material Point Method With Surface Particle Reconstruction.” Computer Animation and Virtual Worlds 36, no. 5 (September 1, 2025). https://doi.org/10.1002/cav.70024.
Zeng H, Yang D, Xu Y, Zhang Y, Wang Z, Tian F, et al. An Adaptive Boundary Material Point Method With Surface Particle Reconstruction. Computer Animation and Virtual Worlds. 2025 Sep 1;36(5).
Zeng, H., et al. “An Adaptive Boundary Material Point Method With Surface Particle Reconstruction.” Computer Animation and Virtual Worlds, vol. 36, no. 5, Sept. 2025. Scopus, doi:10.1002/cav.70024.
Zeng H, Yang D, Xu Y, Zhang Y, Wang Z, Tian F, Wang X, Ban X. An Adaptive Boundary Material Point Method With Surface Particle Reconstruction. Computer Animation and Virtual Worlds. 2025 Sep 1;36(5).
Journal cover image

Published In

Computer Animation and Virtual Worlds

DOI

EISSN

1546-427X

ISSN

1546-4261

Publication Date

September 1, 2025

Volume

36

Issue

5

Related Subject Headings

  • Software Engineering
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0802 Computation Theory and Mathematics
  • 0801 Artificial Intelligence and Image Processing