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Game Tile Net: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation

Publication ,  Conference
Chun Chen, Y; Jhala, A
Published in: Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide
January 1, 2025

Game Tile Net is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a visionlanguage alignment task. Large Language Models (LLMs) and image-generative AI models have enabled indie developers to create visual assets, such as sprites, for game interactions. However, generating visuals that align with game narratives remains challenging due to inconsistent AI outputs, requiring manual adjustments by human artists. The diversity of visual representations in automatically generated game content is also limited because of the imbalance in distributions across styles for training data. GameTileNet addresses this by collecting artist-created game tiles from OpenGameArt.org under Creative Commons licenses and providing semantic annotations to support narrative-driven content generation. The dataset introduces a pipeline for object detection in lowresolution tile-based game art (e.g., 32x32 pixels) and annotates semantics, connectivity, and object classifications. GameTileNet is a valuable resource for improving PCG methods, supporting narrative-rich game content, and establishing a baseline for object detection in low-resolution, nonphotorealistic images.

Duke Scholars

Published In

Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide

DOI

EISSN

2334-0924

ISSN

2326-909X

Publication Date

January 1, 2025

Volume

21

Issue

1

Start / End Page

12 / 21
 

Citation

APA
Chicago
ICMJE
MLA
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Chun Chen, Y., & Jhala, A. (2025). Game Tile Net: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation. In Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide (Vol. 21, pp. 12–21). https://doi.org/10.1609/aiide.v21i1.36805
Chun Chen, Y., and A. Jhala. “Game Tile Net: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation.” In Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide, 21:12–21, 2025. https://doi.org/10.1609/aiide.v21i1.36805.
Chun Chen Y, Jhala A. Game Tile Net: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation. In: Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide. 2025. p. 12–21.
Chun Chen, Y., and A. Jhala. “Game Tile Net: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation.” Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide, vol. 21, no. 1, 2025, pp. 12–21. Scopus, doi:10.1609/aiide.v21i1.36805.
Chun Chen Y, Jhala A. Game Tile Net: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation. Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide. 2025. p. 12–21.

Published In

Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide

DOI

EISSN

2334-0924

ISSN

2326-909X

Publication Date

January 1, 2025

Volume

21

Issue

1

Start / End Page

12 / 21