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Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit.

Publication ,  Journal Article
Eom, S; Hu, T; Xu, W; Zou, L; Escobar, E; Streisfeld, G; Mall, A; Granger, B; Gorlatova, M
Published in: IEEE transactions on visualization and computer graphics
April 2026

Early mobilization is a structured protocol designed to facilitate motor recovery in intensive care unit (ICU) patients with ICU-acquired weakness. This process is typically implemented by an interdisciplinary team of nurses, physical therapists, and other healthcare professionals. However, its application is often constrained by the patients' critical conditions, limited mobility, and the challenges of coordinating care within resource-intensive ICU environments. In this study, we developed a patient-centered virtual reality (VR) exergame through an interdisciplinary design process involving clinicians and therapists, tailored to the constraints of critical care. The exergame incorporates progressive mobility levels that mirror early mobilization practices, and includes an embodied avatar to provide guidance and motivation. Using Meta Quest 3 body tracking, the system captures and visualizes patients' movements, thereby providing motivational engagement and quantifiable mobility metrics. We evaluated the exergame in two stages: a dual-user study involving healthy participants and healthcare professionals or students (N = 13), and a subsequent study with cardiothoracic ICU patients (N = 18) to assess feasibility, design validity, and clinical acceptance. Across both studies, participants reported high enjoyment and engagement without discomfort or stress. Furthermore, patients demonstrated increases in movement speed, range of motion, and workspace volume of the upper body across game levels. Physiological monitoring further indicated that the exergame elicited exertion without inducing excessive cardiovascular responses. These findings highlight the feasibility of VR exergames as a clinically acceptable and engaging adjunct to early mobilization in critical care, offering a novel pathway to improve rehabilitation outcomes for ICU patients.

Duke Scholars

Published In

IEEE transactions on visualization and computer graphics

DOI

EISSN

1941-0506

ISSN

1077-2626

Publication Date

April 2026

Volume

PP

Related Subject Headings

  • Software Engineering
  • 46 Information and computing sciences
 

Citation

APA
Chicago
ICMJE
MLA
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Eom, S., Hu, T., Xu, W., Zou, L., Escobar, E., Streisfeld, G., … Gorlatova, M. (2026). Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit. IEEE Transactions on Visualization and Computer Graphics, PP. https://doi.org/10.1109/tvcg.2026.3680730
Eom, Sangjun, Tianyi Hu, Wenyi Xu, Liheng Zou, Ernesto Escobar, Gabriel Streisfeld, Anna Mall, Bradi Granger, and Maria Gorlatova. “Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit.IEEE Transactions on Visualization and Computer Graphics PP (April 2026). https://doi.org/10.1109/tvcg.2026.3680730.
Eom S, Hu T, Xu W, Zou L, Escobar E, Streisfeld G, et al. Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit. IEEE transactions on visualization and computer graphics. 2026 Apr;PP.
Eom, Sangjun, et al. “Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit.IEEE Transactions on Visualization and Computer Graphics, vol. PP, Apr. 2026. Epmc, doi:10.1109/tvcg.2026.3680730.
Eom S, Hu T, Xu W, Zou L, Escobar E, Streisfeld G, Mall A, Granger B, Gorlatova M. Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit. IEEE transactions on visualization and computer graphics. 2026 Apr;PP.

Published In

IEEE transactions on visualization and computer graphics

DOI

EISSN

1941-0506

ISSN

1077-2626

Publication Date

April 2026

Volume

PP

Related Subject Headings

  • Software Engineering
  • 46 Information and computing sciences