Dynamic Nearest-Neighbor Searching Under General Metrics in ℝ3 and Its Applications
Let K be a compact, centrally-symmetric, strictly-convex region in ℝ3, which is a semi-algebraic set of constant complexity, i.e. the unit ball of a corresponding metric, denoted as ∥· ∥K. Let K be a set of n homothetic copies of K. This paper contains two main sets of results: (i) For a storage parameter s ∈ [n, n3], K can be preprocessed in O∗(s) expected time into a data structure of size O∗(s), so that for a query homothet K0 of K, an intersection-detection query (determine whether K0 intersects any member of K, and if so, report such a member) or a nearest-neighbor query (return the member of K whose ∥ · ∥K-distance from K0 is smallest) can be answered in O∗(n/s1/3) time; all k homothets of K intersecting K0 can be reported in additional O(k) time. In addition, the data structure supports insertions/deletions in O∗(s/n) amortized expected time per operation. Here the O∗(·) notation hides factors of the form nε, where ε > 0 is an arbitrarily small constant, and the constant of proportionality depends on ε. (ii) Let G(K) denote the intersection graph of K. Using the above data structure, breadth-first or depth-first search on G(K) can be performed in O∗(n3/2) expected time. Combining this result with the so-called shrink-and-bifurcate technique, the reverse-shortest-path problem in a suitably defined proximity graph of K can be solved in O∗(n62/39) expected time. Dijkstra’s shortest-path algorithm, as well as Prim’s MST algorithm, on a ∥· ∥K-proximity graph on n points in ℝ3, with edges weighted by ∥· ∥K, can also be performed in O∗(n3/2) time.
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Published In
DOI
ISSN
Publication Date
Volume
Related Subject Headings
- 46 Information and computing sciences