Computability and complexity of ray tracing
The ray-tracing problem is, given an optical system and the position and direction of an initial light ray, to decide if the light ray reaches some given final position. For many years ray tracing has been used for designing and analyzing optical systems. Ray tracing is now used extensively in computer graphics to render scenes with complex curved objects under global illumination. We show that ray-tracing problems in some three-dimensional simple optical systems (purely geometrical optics) are undecidable. These systems may consist of either reflective objects that are represented by rational quadratic equations, or refractive objects that are represented by rational linear equations. Some problems in more restricted models are shown to be PSPACE-hard or sometimes in PSPACE. © 1994 Springer-Verlag New York Inc.
Duke Scholars
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- Computation Theory & Mathematics
- 49 Mathematical sciences
- 46 Information and computing sciences
- 0802 Computation Theory and Mathematics
- 0103 Numerical and Computational Mathematics
- 0101 Pure Mathematics
Citation
Published In
DOI
EISSN
ISSN
Publication Date
Volume
Issue
Start / End Page
Related Subject Headings
- Computation Theory & Mathematics
- 49 Mathematical sciences
- 46 Information and computing sciences
- 0802 Computation Theory and Mathematics
- 0103 Numerical and Computational Mathematics
- 0101 Pure Mathematics