
Randomized routing and sorting on fixed-connection networks
This paper presents a general paradigm for the design of packet routing algorithms for fixed-connection networks. Its basis is a randomized on-line algorithm for scheduling any set of N packets whose paths have congestion c on any bounded-degree leveled network with depth L in O(c + L + log N) steps, using constant-size queues. In this paradigm, the design of a routing algorithm is broken into three parts: (1) showing that the underlying network can emulate a leveled network, (2) designing a path selection strategy for the leveled network, and (3) applying the scheduling algorithm. This strategy yields randomized algorithms for routing and sorting in time proportional to the diameter for meshes, butterflies, shuffle-exchange graphs, multidimensional arrays, and hypercubes. It also leads to the construction of an area-universal network: an N-node network with area Θ(N) that can simulate any other network of area O(N) with slowdown O(log N). © 1994 Academic Press, Inc.
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- Computation Theory & Mathematics
- 49 Mathematical sciences
- 46 Information and computing sciences
- 0802 Computation Theory and Mathematics
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Published In
DOI
ISSN
Publication Date
Volume
Issue
Start / End Page
Related Subject Headings
- Computation Theory & Mathematics
- 49 Mathematical sciences
- 46 Information and computing sciences
- 0802 Computation Theory and Mathematics