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Lower bounds for multiplayer noncooperative games of incomplete information

Publication ,  Journal Article
Peterson, G; Reif, J; Azhar, S
Published in: Computers and Mathematics with Applications
January 1, 2001

This paper extends the alternating Turing machine (A-TM) of Chandra, Kozen and Stockmeyer, the private and the blind alternating machines of Reif to model multiplayer games of incomplete information. We use these machines to provide matching lower bounds for our decision algorithms described in our companion paper. We also apply multiple person alternation to other machine types. We show that multiplayer games of incomplete information can be undecidable in general. However, one form of incomplete information games that is decidable we term as hierarchical games (defined later in this paper). In hierarchical multiplayer games, each additional clique (subset of players with same information) increases the complexity of the outcome problem by a further exponential. Consequently, if a multiplayer game of incomplete information with k cliques has a space bound of S(n), then its outcome can be k repeated exponentials harder than games of complete information with the same space bound S(n). This paper proves that this exponential blow-up must occur in the worst case. We define TEAM-PRIVATE-PEEK and TEAM-BLIND-PEEK, extending the previous models of PEEK. These new games can be shown to be complete for their respective classes. We use these games to establish lower bounds on complexity of multiplayer games of incomplete information and blindfold multiplayer games. We analyze the time bounded alternating machines, and conclude that time is not a very critical resource for multiplayer alternation. We also show DQBF (a variant of QBF) to be complete in NEXPTIME.

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Published In

Computers and Mathematics with Applications

DOI

ISSN

0898-1221

Publication Date

January 1, 2001

Volume

41

Issue

7-8

Start / End Page

957 / 992

Related Subject Headings

  • Numerical & Computational Mathematics
  • 49 Mathematical sciences
  • 46 Information and computing sciences
  • 35 Commerce, management, tourism and services
  • 15 Commerce, Management, Tourism and Services
  • 08 Information and Computing Sciences
  • 01 Mathematical Sciences
 

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Peterson, G., Reif, J., & Azhar, S. (2001). Lower bounds for multiplayer noncooperative games of incomplete information. Computers and Mathematics with Applications, 41(7–8), 957–992. https://doi.org/10.1016/S0898-1221(00)00333-3
Peterson, G., J. Reif, and S. Azhar. “Lower bounds for multiplayer noncooperative games of incomplete information.” Computers and Mathematics with Applications 41, no. 7–8 (January 1, 2001): 957–92. https://doi.org/10.1016/S0898-1221(00)00333-3.
Peterson G, Reif J, Azhar S. Lower bounds for multiplayer noncooperative games of incomplete information. Computers and Mathematics with Applications. 2001 Jan 1;41(7–8):957–92.
Peterson, G., et al. “Lower bounds for multiplayer noncooperative games of incomplete information.” Computers and Mathematics with Applications, vol. 41, no. 7–8, Jan. 2001, pp. 957–92. Scopus, doi:10.1016/S0898-1221(00)00333-3.
Peterson G, Reif J, Azhar S. Lower bounds for multiplayer noncooperative games of incomplete information. Computers and Mathematics with Applications. 2001 Jan 1;41(7–8):957–992.
Journal cover image

Published In

Computers and Mathematics with Applications

DOI

ISSN

0898-1221

Publication Date

January 1, 2001

Volume

41

Issue

7-8

Start / End Page

957 / 992

Related Subject Headings

  • Numerical & Computational Mathematics
  • 49 Mathematical sciences
  • 46 Information and computing sciences
  • 35 Commerce, management, tourism and services
  • 15 Commerce, Management, Tourism and Services
  • 08 Information and Computing Sciences
  • 01 Mathematical Sciences