Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game.
Previous studies of strategic social interaction in game theory have predominantly used games with clearly-defined turns and limited choices. Yet, most real-world social behaviors involve dynamic, coevolving decisions by interacting agents, which poses challenges for creating tractable models of behavior. Here, using a game in which humans competed against both real and artificial opponents, we show that it is possible to quantify the instantaneous dynamic coupling between agents. Adopting a reinforcement learning approach, we use Gaussian Processes to model the policy and value functions of participants as a function of both game state and opponent identity. We found that higher-scoring participants timed their final change in direction to moments when the opponent's counter-strategy was weaker, while lower-scoring participants less precisely timed their final moves. This approach offers a natural set of metrics for facilitating analysis at multiple timescales and suggests new classes of experimental paradigms for assessing behavior.
Duke Scholars
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- Young Adult
- Social Behavior
- Reinforcement, Psychology
- Normal Distribution
- Models, Psychological
- Middle Aged
- Male
- Humans
- Healthy Volunteers
- Game Theory
Citation
Published In
DOI
EISSN
Publication Date
Volume
Issue
Start / End Page
Location
Related Subject Headings
- Young Adult
- Social Behavior
- Reinforcement, Psychology
- Normal Distribution
- Models, Psychological
- Middle Aged
- Male
- Humans
- Healthy Volunteers
- Game Theory