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Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.

Publication ,  Journal Article
Liu, S; Clements, JM; Kirsch, EP; Rao, HM; Zielinski, DJ; Lu, Y; Mainsah, BO; Potter, ND; Sommer, MA; Kopper, R; Appelbaum, LG
Published in: J Cogn Neurosci
June 1, 2021

The fusion of immersive virtual reality, kinematic movement tracking, and EEG offers a powerful test bed for naturalistic neuroscience research. Here, we combined these elements to investigate the neuro-behavioral mechanisms underlying precision visual-motor control as 20 participants completed a three-visit, visual-motor, coincidence-anticipation task, modeled after Olympic Trap Shooting and performed in immersive and interactive virtual reality. Analyses of the kinematic metrics demonstrated learning of more efficient movements with significantly faster hand RTs, earlier trigger response times, and higher spatial precision, leading to an average of 13% improvement in shot scores across the visits. As revealed through spectral and time-locked analyses of the EEG beta band (13-30 Hz), power measured prior to target launch and visual-evoked potential amplitudes measured immediately after the target launch correlated with subsequent reactive kinematic performance in the shooting task. Moreover, both launch-locked and shot/feedback-locked visual-evoked potentials became earlier and more negative with practice, pointing to neural mechanisms that may contribute to the development of visual-motor proficiency. Collectively, these findings illustrate EEG and kinematic biomarkers of precision motor control and changes in the neurophysiological substrates that may underlie motor learning.

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Published In

J Cogn Neurosci

DOI

EISSN

1530-8898

Publication Date

June 1, 2021

Volume

33

Issue

7

Start / End Page

1253 / 1270

Location

United States

Related Subject Headings

  • Virtual Reality
  • Reaction Time
  • Psychomotor Performance
  • Learning
  • Humans
  • Experimental Psychology
  • Biomarkers
  • 5204 Cognitive and computational psychology
  • 5202 Biological psychology
  • 3209 Neurosciences
 

Citation

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Chicago
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Liu, S., Clements, J. M., Kirsch, E. P., Rao, H. M., Zielinski, D. J., Lu, Y., … Appelbaum, L. G. (2021). Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality. J Cogn Neurosci, 33(7), 1253–1270. https://doi.org/10.1162/jocn_a_01713
Liu, Sicong, Jillian M. Clements, Elayna P. Kirsch, Hrishikesh M. Rao, David J. Zielinski, Yvonne Lu, Boyla O. Mainsah, et al. “Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.J Cogn Neurosci 33, no. 7 (June 1, 2021): 1253–70. https://doi.org/10.1162/jocn_a_01713.
Liu S, Clements JM, Kirsch EP, Rao HM, Zielinski DJ, Lu Y, et al. Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality. J Cogn Neurosci. 2021 Jun 1;33(7):1253–70.
Liu, Sicong, et al. “Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.J Cogn Neurosci, vol. 33, no. 7, June 2021, pp. 1253–70. Pubmed, doi:10.1162/jocn_a_01713.
Liu S, Clements JM, Kirsch EP, Rao HM, Zielinski DJ, Lu Y, Mainsah BO, Potter ND, Sommer MA, Kopper R, Appelbaum LG. Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality. J Cogn Neurosci. 2021 Jun 1;33(7):1253–1270.
Journal cover image

Published In

J Cogn Neurosci

DOI

EISSN

1530-8898

Publication Date

June 1, 2021

Volume

33

Issue

7

Start / End Page

1253 / 1270

Location

United States

Related Subject Headings

  • Virtual Reality
  • Reaction Time
  • Psychomotor Performance
  • Learning
  • Humans
  • Experimental Psychology
  • Biomarkers
  • 5204 Cognitive and computational psychology
  • 5202 Biological psychology
  • 3209 Neurosciences