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David Zielinski

AR/VR Technology Specialist
Computational Media, Arts & Cultures
Box 104100, 300 Fuller Street, Durham, NC 27708
Box 104100, 300 Fuller Street, Durham, NC 27708

Overview


David J. Zielinski is currently a technology specialist for the Duke University OIT Co-Lab (2021-present). Previously the Department of Art, Art History & Visual Studies (2018-2020) and the DiVE Virtual Reality Lab (video) (2004-2018), under the direction of Regis Kopper (2013-2018), Ryan P. McMahan (2012), and Rachael Brady (2004-2012). He received his bachelors (2002) and masters (2004) degrees in Computer Science from the University of Illinois at Urbana-Champaign, where he worked on a suite of virtual reality musical instruments (video) under the guidance of Bill Sherman. He is an experienced VR/AR software developer, researcher, and educator.

Recent Publications


Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.

Journal Article J Cogn Neurosci · June 1, 2021 The fusion of immersive virtual reality, kinematic movement tracking, and EEG offers a powerful test bed for naturalistic neuroscience research. Here, we combined these elements to investigate the neuro-behavioral mechanisms underlying precision visual-mot ... Full text Link to item Cite

Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality

Conference 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings · August 24, 2018 Immersive virtual reality (VR) systems offer flexible control of an interactive environment, along with precise position and orientation tracking of realistic movements. Immersive VR can also be used in conjunction with neurophysiological monitoring techni ... Full text Open Access Cite

Measuring visual search and distraction in immersive virtual reality.

Journal Article Royal Society open science · May 2018 An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increa ... Full text Cite
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Recent Grants


A Virtual Sense of Place - African American Urbanism

ResearchIT Team · Awarded by Johnson C. Smith University · 2021 - 2024

The Sandcastle Workflow: A Malleable System for Visualizing Pre-modern Maps and Views

ResearchSoftware Engineer · Awarded by National Endowment for the Humanities · 2020 - 2023

Virtual and Augmented Reality for Digital Humanities Institute (VARDHI)

ConferenceSpeaker · Awarded by National Endowment for the Humanities · 2017 - 2020

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Recent Artistic Works


Smoking and How it Changes the Brain

Digital Media New Media Video Recording January 1, 2011 Smoking in the DiVE

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External Links


Website