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David Zielinski

Sr AR/VR Technology Specialist
Computational Media, Arts & Cultures
Box 104100, 300 Fuller Street, Durham, NC 27708
Box 104100, 300 Fuller Street, Durham, NC 27708

Selected Publications


Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.

Journal Article J Cogn Neurosci · June 1, 2021 The fusion of immersive virtual reality, kinematic movement tracking, and EEG offers a powerful test bed for naturalistic neuroscience research. Here, we combined these elements to investigate the neuro-behavioral mechanisms underlying precision visual-mot ... Full text Link to item Cite

Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality

Conference 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings · August 24, 2018 Immersive virtual reality (VR) systems offer flexible control of an interactive environment, along with precise position and orientation tracking of realistic movements. Immersive VR can also be used in conjunction with neurophysiological monitoring techni ... Full text Open Access Cite

Measuring visual search and distraction in immersive virtual reality.

Journal Article Royal Society open science · May 2018 An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increa ... Full text Cite

Sensorimotor learning during a marksmanship task in immersive virtual reality

Journal Article Frontiers in Psychology · February 6, 2018 Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that med ... Full text Open Access Cite

6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays

Conference Proceedings - IEEE Virtual Reality · April 4, 2017 We propose Specimen Box, an interaction technique that allows world-fixed display (such as CAVEs) users to naturally hold a plausible physical object while manipulating virtual content inside it. This virtual content is rendered based on the tracked positi ... Full text Cite

Wireless, Web-Based Interactive Control of Optical Coherence Tomography with Mobile Devices.

Journal Article Transl Vis Sci Technol · January 2017 PURPOSE: Optical coherence tomography (OCT) is widely used in ophthalmology clinics and has potential for more general medical settings and remote diagnostics. In anticipation of remote applications, we developed wireless interactive control of an OCT syst ... Full text Open Access Link to item Cite

Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays

Conference 3D User Interfaces (3DUI), 2017 IEEE Symposium on · 2017 Cite

Remote, web-based interface control of handheld swept source OCT system for acute care settings

Journal Article Investigative Ophthalmology & Visual Science · 2016 Cite

Medial prefrontal pathways for the contextual regulation of extinguished fear in humans.

Journal Article NeuroImage · November 2015 The maintenance of anxiety disorders is thought to depend, in part, on deficits in extinction memory, possibly due to reduced contextual control of extinction that leads to fear renewal. Animal studies suggest that the neural circuitry responsible fear ren ... Full text Cite

Comparison of interactive environments for the archaeological exploration of 3D landscape data

Conference 2014 IEEE VIS International Workshop on 3DVis, 3DVis 2014 · July 15, 2015 The increasingly widespread availability of high-accuracy terrain models is revolutionizing our understanding of historic landscapes across the globe, yet much of this inherently 3D data is viewed and analyzed using 2D Geographical Information System (GIS) ... Full text Cite

Spatial proximity amplifies valence in emotional memory and defensive approach-avoidance.

Journal Article Neuropsychologia · April 2015 In urban areas, people often have to stand or move in close proximity to others. The egocentric distance to stimuli is a powerful determinant of defensive behavior in animals. Yet, little is known about how spatial proximity to others alters defensive resp ... Full text Cite

Exploring the Effects of Image Persistence in Low Frame Rate Virtual Environments

Journal Article Proceedings of the IEEE Virtual Reality Conference · 2015 Open Access Cite

Extinction in multiple virtual reality contexts diminishes fear reinstatement in humans.

Journal Article Neurobiology of learning and memory · September 2014 Although conditioned fear can be effectively extinguished by unreinforced exposure to a threat cue, fear responses tend to return when the cue is encountered some time after extinction (spontaneous recovery), in a novel environment (renewal), or following ... Full text Cite

Effects of virtual environment platforms on emotional responses.

Journal Article Comput Methods Programs Biomed · March 2014 The goal of the current study was to investigate the effects of different virtual environment (VE) technologies (i.e., desktop, head mounted display, or fully immersive platforms) on emotional arousal and task performance. Fifty-three participants were rec ... Full text Link to item Cite

Comparative Study of Input Devices for a VR Mine Simulation

Conference IEEE Virtual Reality Conference Posters · 2014 Cite

Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques

Conference 2014 IEEE 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2014 · January 1, 2014 Everyday, people use numerous high-quality commercial software packages on desktop systems. Many times, these software packages are not able to access specialized virtual reality (VR) display and input devices, which can enhance interaction and visualizati ... Full text Cite

ML2VR: Providing MATLAB users an easy transition to virtual reality and immersive interactivity

Journal Article Proceedings - IEEE Virtual Reality · October 7, 2013 MATLAB is a popular computational system and programming environment that is used in numerous engineering and science programs in the United States. One feature of MATLAB is the capability to generate 3D visualizations, which can be used to visualize scien ... Full text Cite

Intercept Tags: Enhancing Intercept-based Systems

Journal Article Virtual Reality Software and Technology, 2013 ACM Symposium on · 2013 Cite

Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task

Conference Proceedings - IEEE Virtual Reality · May 14, 2012 The goal of the current study was to investigate the effects of different virtual environment (VE) technologies on emotional arousal and task performance in a modified Stroop task presented under low- and high-stress conditions. Fifty-three participants we ... Full text Cite

Evaluating display fidelity and interaction fidelity in a virtual reality game.

Journal Article IEEE transactions on visualization and computer graphics · April 2012 In recent years, consumers have witnessed a technological revolution that has delivered more-realistic experiences in their own homes through high-definition, stereoscopic televisions and natural, gesture-based video game consoles. Although these experienc ... Full text Cite

Shadow walking: An unencumbered locomotion technique for systems with under-floor projection

Conference Proceedings - IEEE Virtual Reality · May 25, 2011 When viewed from below, a user's feet cast shadows onto the floor screen of an under-floor projection system, such as a six-sided CAVE. Tracking those shadows with a camera provides enough information for calculating a user's ground-plane location, foot or ... Full text Cite

Revealing context-specific conditioned fear memories with full immersion virtual reality.

Journal Article Frontiers in behavioral neuroscience · January 2011 The extinction of conditioned fear is known to be context-specific and is often considered more contextually bound than the fear memory itself (Bouton, 2004). Yet, recent findings in rodents have challenged the notion that contextual fear retention is init ... Full text Open Access Cite

Human fear conditioning conducted in full immersion 3-dimensional virtual reality.

Journal Article Journal of visualized experiments : JoVE · August 2010 Fear conditioning is a widely used paradigm in non-human animal research to investigate the neural mechanisms underlying fear and anxiety. A major challenge in conducting conditioning studies in humans is the ability to strongly manipulate or simulate the ... Full text Cite

KinImmerse: Macromolecular VR for NMR ensembles.

Journal Article Source Code Biol Med · February 17, 2009 BACKGROUND: In molecular applications, virtual reality (VR) and immersive virtual environments have generally been used and valued for the visual and interactive experience - to enhance intuition and communicate excitement - rather than as part of the actu ... Full text Link to item Cite

VR Visualisation as an interdisciplinary collaborative data exploration tool for large eddy simulations of biosphere-atmosphere interactions

Conference Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) · December 1, 2008 Scientific research has become increasingly interdisciplinary, and clear communication is fundamental when bringing together specialists from different areas of knowledge. This work aims at discussing the role of fully immersive virtual reality experience ... Full text Cite

Redgraph: Navigating semantic web networks using virtual reality

Conference Proceedings - IEEE Virtual Reality · September 1, 2008 We present Redgraph, a generic virtual reality (VR) visualization program for network data, based on Resource Description Framework (RDF), the primary standard of data underlying the Semantic Web. Redgraph bypasses a number of problems in 3D graph visualiz ... Full text Cite

Exploring semantic social networks using virtual reality

Conference Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) · January 1, 2008 We present Redgraph, the first generic virtual reality visualization program for Semantic Web data. Redgraph is capable of handling large data-sets, as we demonstrate on social network data from the U.S. Patent Trade Office. We develop a Semantic Web vocab ... Full text Cite