Skip to main content
Journal cover image

Effects of virtual environment platforms on emotional responses.

Publication ,  Journal Article
Kim, K; Rosenthal, MZ; Zielinski, DJ; Brady, R
Published in: Comput Methods Programs Biomed
March 2014

The goal of the current study was to investigate the effects of different virtual environment (VE) technologies (i.e., desktop, head mounted display, or fully immersive platforms) on emotional arousal and task performance. Fifty-three participants were recruited from a college population. Reactivity to stressful VEs was examined in three VE systems from desktop to high-end fully immersive systems. The experiment was a 3 (desktop system, head mounted display, and six wall system)×2 (high- and low-stressful VE) within subject design, with self-reported emotional arousal and valence, skin conductance, task performance, presence, and simulator sickness examined as dependent variables. Replicating previous studies, the fully immersive system induced the highest sense of presence and the head mounted display system elicited the highest amount of simulator sickness. Extending previous studies, the results demonstrated that VE platforms were associated with different patterns in emotional responses and task performance. Our findings suggest that different VE systems may be appropriate for different scientific purposes when studying stress reactivity using emotionally evocative tasks.

Duke Scholars

Altmetric Attention Stats
Dimensions Citation Stats

Published In

Comput Methods Programs Biomed

DOI

EISSN

1872-7565

Publication Date

March 2014

Volume

113

Issue

3

Start / End Page

882 / 893

Location

Ireland

Related Subject Headings

  • Young Adult
  • User-Computer Interface
  • Task Performance and Analysis
  • Stress, Psychological
  • Medical Informatics
  • Male
  • Humans
  • Galvanic Skin Response
  • Female
  • Environment
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Kim, K., Rosenthal, M. Z., Zielinski, D. J., & Brady, R. (2014). Effects of virtual environment platforms on emotional responses. Comput Methods Programs Biomed, 113(3), 882–893. https://doi.org/10.1016/j.cmpb.2013.12.024
Kim, Kwanguk, M Zachary Rosenthal, David J. Zielinski, and Rachael Brady. “Effects of virtual environment platforms on emotional responses.Comput Methods Programs Biomed 113, no. 3 (March 2014): 882–93. https://doi.org/10.1016/j.cmpb.2013.12.024.
Kim K, Rosenthal MZ, Zielinski DJ, Brady R. Effects of virtual environment platforms on emotional responses. Comput Methods Programs Biomed. 2014 Mar;113(3):882–93.
Kim, Kwanguk, et al. “Effects of virtual environment platforms on emotional responses.Comput Methods Programs Biomed, vol. 113, no. 3, Mar. 2014, pp. 882–93. Pubmed, doi:10.1016/j.cmpb.2013.12.024.
Kim K, Rosenthal MZ, Zielinski DJ, Brady R. Effects of virtual environment platforms on emotional responses. Comput Methods Programs Biomed. 2014 Mar;113(3):882–893.
Journal cover image

Published In

Comput Methods Programs Biomed

DOI

EISSN

1872-7565

Publication Date

March 2014

Volume

113

Issue

3

Start / End Page

882 / 893

Location

Ireland

Related Subject Headings

  • Young Adult
  • User-Computer Interface
  • Task Performance and Analysis
  • Stress, Psychological
  • Medical Informatics
  • Male
  • Humans
  • Galvanic Skin Response
  • Female
  • Environment