Overview
My primary teaching and research interests are in the intersection of digital humanities and technology, media, communication, and information studies, especially in relation to spatial, immersive, and interactive media forms, histories, and cultures. My current projects focus on archives-driven, extended reality (XR) experiences in urban, exurban, and exhibition context, with ongoing attention to location-based augmented reality (AR), digital storytelling, and artificial intelligence (AI) in cultural heritage and media arts. I am Director of Graduate Studies for the Computational Media, Arts & Cultures PhD and of the Information Science + Studies Graduate Certificate and Lab. I am also a core member of the Digital Art History & Visual Culture Research Lab at Duke, and of the international Visualizing Cities collaborative.
Recent collaborative digital projects include Digital Durham, NC Jukebox (NC mountain music), Ghett/App (architectural history of the Venetian Ghetto), A Worthy Place: Duke, Durham, and the World of the1 1920s-30s, and Virtual Black Charlotte, in collaboration with Johnson C Smith University. A new project, Visualizing Lovecraft's Providence, explores the multimodal digital remediation of fictive places and spaces as a form of literary adaptation. I also co-create video game based art installations with Psychasthenia Studio, and engage in digital arts curation and exhibition projects within the digital arts community at ACM SIGGRAPH, where I am currently Chair of the Art Advisory Group.
Before coming to Duke, I worked at Stanford University Libraries as an Academic Technology Specialist for the Introduction to the Humanities Program, where I also taught, and then as an ATS team manager for the Office of the Vice Provost for Undergraduate Education. I have also worked as an instructional Multimedia Specialist for Grinnell College. In the early 2000s I was a member of the iTunes U partnership with Apple that helped develop academic podcasting in higher ed.
I have a PhD in English from the University of Rochester (2000), where I studied 19th century British literature and culture, sensationalism, and women's authorship. I also have a Certificate from the Susan B. Anthony Institute for Research on Women and Gender. I got my start in what became the digital humanities in the 1990s by working on the original online Camelot Project and TEAMS Medieval English Texts Series at the Robbins Library at Rochester. I currently serve as a Consulting Editor for the METS. I also have an MA in English from Indiana University, Bloomington (1992), and a BA in English from Williams College (1990).
Current Appointments & Affiliations
Recent Publications
Evaluating XR: Standards for an emerging DH medium
Journal Article Digital Scholarship in the Humanities · October 1, 2021 Evaluating scholarly work in extended reality for the humanities requires understanding of both scientific and humanistic standards for the work. This article shows how humanities values and interests intersect, and at times conflict, with norms developed ... Full text CiteCritical and creative approaches to digital cultural heritage with augmented reality
Chapter · July 28, 2020 Full text CiteShaping the Discipline of Digital Art History: A recap of an advanced summer institute on 3-D and (geo)spatial networks
Internet Publication · December 19, 2018 Link to item CiteRecent Artistic Works
Psychasthenia 3: Dupes
New Media January 1, 2017Psychasthenia 2
New Media February 22, 2012 Psychasthenia 2 Web DocumentationInnerSpace Adventure
New Media January 1, 2012View All Artistic Works