Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students
Publication
, Conference
Parmar, D; Isaac, J; Babu, SV; D'Souza, N; Leonard, AE; Jörg, S; Gundersen, K; Daily, SB
Published in: 2016 IEEE Virtual Reality (VR)
2016
Duke Scholars
Published In
2016 IEEE Virtual Reality (VR)
Publication Date
2016
Start / End Page
131 / 140
Publisher
IEEE
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Chicago
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Parmar, D., Isaac, J., Babu, S. V., D’Souza, N., Leonard, A. E., Jörg, S., … Daily, S. B. (2016). Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students. In 2016 IEEE Virtual Reality (VR) (pp. 131–140). IEEE.
Parmar, D., J. Isaac, S. V. Babu, N. D’Souza, A. E. Leonard, S. Jörg, K. Gundersen, and S. B. Daily. “Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.” In 2016 IEEE Virtual Reality (VR), 131–40. IEEE, 2016.
Parmar D, Isaac J, Babu SV, D’Souza N, Leonard AE, Jörg S, et al. Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students. In: 2016 IEEE Virtual Reality (VR). IEEE; 2016. p. 131–40.
Parmar, D., et al. “Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.” 2016 IEEE Virtual Reality (VR), IEEE, 2016, pp. 131–40.
Parmar D, Isaac J, Babu SV, D’Souza N, Leonard AE, Jörg S, Gundersen K, Daily SB. Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students. 2016 IEEE Virtual Reality (VR). IEEE; 2016. p. 131–140.
Published In
2016 IEEE Virtual Reality (VR)
Publication Date
2016
Start / End Page
131 / 140
Publisher
IEEE