Esports and expertise
Publication
, Journal Article
Boudaoud, B; Spjut, J; Kim, J; Madhusudan, A; Watson, B
Published in: Interactions
November 3, 2022
Historically, much research and development in human-computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. The emergence of competitive games and esports, however, reminds us of an alternative perspective on human performance in HCI: mastery of higher-level, holistic practices.
Duke Scholars
Published In
Interactions
DOI
EISSN
1558-3449
ISSN
1072-5520
Publication Date
November 3, 2022
Volume
29
Issue
6
Start / End Page
54 / 59
Citation
APA
Chicago
ICMJE
MLA
NLM
Boudaoud, B., Spjut, J., Kim, J., Madhusudan, A., & Watson, B. (2022). Esports and expertise. Interactions, 29(6), 54–59. https://doi.org/10.1145/3567954
Boudaoud, B., J. Spjut, J. Kim, A. Madhusudan, and B. Watson. “Esports and expertise.” Interactions 29, no. 6 (November 3, 2022): 54–59. https://doi.org/10.1145/3567954.
Boudaoud B, Spjut J, Kim J, Madhusudan A, Watson B. Esports and expertise. Interactions. 2022 Nov 3;29(6):54–9.
Boudaoud, B., et al. “Esports and expertise.” Interactions, vol. 29, no. 6, Nov. 2022, pp. 54–59. Scopus, doi:10.1145/3567954.
Boudaoud B, Spjut J, Kim J, Madhusudan A, Watson B. Esports and expertise. Interactions. 2022 Nov 3;29(6):54–59.
Published In
Interactions
DOI
EISSN
1558-3449
ISSN
1072-5520
Publication Date
November 3, 2022
Volume
29
Issue
6
Start / End Page
54 / 59