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Esports and expertise

Publication ,  Journal Article
Boudaoud, B; Spjut, J; Kim, J; Madhusudan, A; Watson, B
Published in: Interactions
November 3, 2022

Historically, much research and development in human-computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. The emergence of competitive games and esports, however, reminds us of an alternative perspective on human performance in HCI: mastery of higher-level, holistic practices.

Duke Scholars

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Published In

Interactions

DOI

EISSN

1558-3449

ISSN

1072-5520

Publication Date

November 3, 2022

Volume

29

Issue

6

Start / End Page

54 / 59
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Boudaoud, B., Spjut, J., Kim, J., Madhusudan, A., & Watson, B. (2022). Esports and expertise. Interactions, 29(6), 54–59. https://doi.org/10.1145/3567954
Boudaoud, B., J. Spjut, J. Kim, A. Madhusudan, and B. Watson. “Esports and expertise.” Interactions 29, no. 6 (November 3, 2022): 54–59. https://doi.org/10.1145/3567954.
Boudaoud B, Spjut J, Kim J, Madhusudan A, Watson B. Esports and expertise. Interactions. 2022 Nov 3;29(6):54–9.
Boudaoud, B., et al. “Esports and expertise.” Interactions, vol. 29, no. 6, Nov. 2022, pp. 54–59. Scopus, doi:10.1145/3567954.
Boudaoud B, Spjut J, Kim J, Madhusudan A, Watson B. Esports and expertise. Interactions. 2022 Nov 3;29(6):54–59.

Published In

Interactions

DOI

EISSN

1558-3449

ISSN

1072-5520

Publication Date

November 3, 2022

Volume

29

Issue

6

Start / End Page

54 / 59