Esports meets human-computer interaction
Publication
, Journal Article
Kriglstein, S; Martin-Niedecken, AL; Spjut, J; Damen, NB; Türkay, S; Drachen, A
Published in: Interactions
May 1, 2022
The number of researchers within the HCI community involved in esports-related work has increased recently. Multiple events have been organized to bring together researchers and industry professionals from different disciplines and promote interdisciplinary exchange between HCI and esports.
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Published In
Interactions
DOI
EISSN
1558-3449
ISSN
1072-5520
Publication Date
May 1, 2022
Volume
29
Issue
3
Start / End Page
43 / 47
Citation
APA
Chicago
ICMJE
MLA
NLM
Kriglstein, S., Martin-Niedecken, A. L., Spjut, J., Damen, N. B., Türkay, S., & Drachen, A. (2022). Esports meets human-computer interaction. Interactions, 29(3), 43–47. https://doi.org/10.1145/3524855
Kriglstein, S., A. L. Martin-Niedecken, J. Spjut, N. B. Damen, S. Türkay, and A. Drachen. “Esports meets human-computer interaction.” Interactions 29, no. 3 (May 1, 2022): 43–47. https://doi.org/10.1145/3524855.
Kriglstein S, Martin-Niedecken AL, Spjut J, Damen NB, Türkay S, Drachen A. Esports meets human-computer interaction. Interactions. 2022 May 1;29(3):43–7.
Kriglstein, S., et al. “Esports meets human-computer interaction.” Interactions, vol. 29, no. 3, May 2022, pp. 43–47. Scopus, doi:10.1145/3524855.
Kriglstein S, Martin-Niedecken AL, Spjut J, Damen NB, Türkay S, Drachen A. Esports meets human-computer interaction. Interactions. 2022 May 1;29(3):43–47.
Published In
Interactions
DOI
EISSN
1558-3449
ISSN
1072-5520
Publication Date
May 1, 2022
Volume
29
Issue
3
Start / End Page
43 / 47