Gaming at Warp Speed: Improving Aiming with Late Warp
Publication
, Conference
Boudaoud, B; Knowles, P; Kim, J; Spjut, J
Published in: Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021
August 6, 2021
Latency can make all the difference in competitive online games. Late warp is a class of techniques used in VR that can reduce latency in FPS games as well. Prior work has demonstrated these techniques can recover most of the player performance lost to computer or network latency. Inspired by work demonstrating the usefulness of late warp as a potential solution to FPS latency, we provide an interactive demonstration, playable in a web browser, that shows how much latency limits aiming performance, and how late warp can help.
Duke Scholars
Published In
Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021
DOI
Publication Date
August 6, 2021
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Boudaoud, B., Knowles, P., Kim, J., & Spjut, J. (2021). Gaming at Warp Speed: Improving Aiming with Late Warp. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021. https://doi.org/10.1145/3450550.3465347
Boudaoud, B., P. Knowles, J. Kim, and J. Spjut. “Gaming at Warp Speed: Improving Aiming with Late Warp.” In Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021, 2021. https://doi.org/10.1145/3450550.3465347.
Boudaoud B, Knowles P, Kim J, Spjut J. Gaming at Warp Speed: Improving Aiming with Late Warp. In: Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021. 2021.
Boudaoud, B., et al. “Gaming at Warp Speed: Improving Aiming with Late Warp.” Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021, 2021. Scopus, doi:10.1145/3450550.3465347.
Boudaoud B, Knowles P, Kim J, Spjut J. Gaming at Warp Speed: Improving Aiming with Late Warp. Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021. 2021.
Published In
Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021
DOI
Publication Date
August 6, 2021