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Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions

Publication ,  Journal Article
Kim, J; Knowles, P; Spjut, J; Boudaoud, B; Mcguire, M
Published in: Proceedings of the ACM on Computer Graphics and Interactive Techniques
August 26, 2020

End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latency-induced penalty on task completion time in a controlled environment and show that it can be significantly mitigated by adopting and modifying image and simulation-warping techniques from virtual reality, eliminating up to 80% of the penalty from 80 ms of added latency. This has potential to enable remote rendering for esports and increase the effectiveness of remote-rendered content creation and robotic teleoperation. We provide full experimental methodology, analysis, implementation details, and source code.

Duke Scholars

Published In

Proceedings of the ACM on Computer Graphics and Interactive Techniques

DOI

EISSN

2577-6193

Publication Date

August 26, 2020

Volume

3

Issue

2
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Kim, J., Knowles, P., Spjut, J., Boudaoud, B., & Mcguire, M. (2020). Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(2). https://doi.org/10.1145/3406187
Kim, J., P. Knowles, J. Spjut, B. Boudaoud, and M. Mcguire. “Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions.” Proceedings of the ACM on Computer Graphics and Interactive Techniques 3, no. 2 (August 26, 2020). https://doi.org/10.1145/3406187.
Kim J, Knowles P, Spjut J, Boudaoud B, Mcguire M. Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2020 Aug 26;3(2).
Kim, J., et al. “Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions.” Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 3, no. 2, Aug. 2020. Scopus, doi:10.1145/3406187.
Kim J, Knowles P, Spjut J, Boudaoud B, Mcguire M. Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2020 Aug 26;3(2).

Published In

Proceedings of the ACM on Computer Graphics and Interactive Techniques

DOI

EISSN

2577-6193

Publication Date

August 26, 2020

Volume

3

Issue

2