Adaptive temporal antialiasing
Publication
, Conference
Marrs, A; Spjut, J; Gruen, H; Sathe, R; McGuire, M
Published in: High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg
August 10, 2018
We introduce a pragmatic algorithm for real-time adaptive super-sampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine and today's GPU ray tracing APIs. The algorithm removes blurring and ghosting artifacts associated with standard temporal antialiasing and achieves quality approaching 16× supersampling of geometry, shading, and materials while staying within the 33ms frame budget required of most games.
Duke Scholars
Published In
High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg
DOI
EISSN
2079-8687
ISSN
2079-8679
Publication Date
August 10, 2018
Citation
APA
Chicago
ICMJE
MLA
NLM
Marrs, A., Spjut, J., Gruen, H., Sathe, R., & McGuire, M. (2018). Adaptive temporal antialiasing. In High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg. https://doi.org/10.1145/3231578.3231579
Marrs, A., J. Spjut, H. Gruen, R. Sathe, and M. McGuire. “Adaptive temporal antialiasing.” In High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg, 2018. https://doi.org/10.1145/3231578.3231579.
Marrs A, Spjut J, Gruen H, Sathe R, McGuire M. Adaptive temporal antialiasing. In: High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg. 2018.
Marrs, A., et al. “Adaptive temporal antialiasing.” High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg, 2018. Scopus, doi:10.1145/3231578.3231579.
Marrs A, Spjut J, Gruen H, Sathe R, McGuire M. Adaptive temporal antialiasing. High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg. 2018.
Published In
High Performance Graphics ACM SIGGRAPH Eurographics Symposium Proceedings Hpg
DOI
EISSN
2079-8687
ISSN
2079-8679
Publication Date
August 10, 2018