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Department: Applications Is Less More Rendering for Esports

Publication ,  Journal Article
Watson, B; Spjut, J; Kim, J; Lee, B; Yoo, M; Shirley, P; Raymond, R; Potel, M
Published in: IEEE Computer Graphics and Applications
March 1, 2024

Computer graphics research has long prioritized image quality over frame rate. Yet demand for an alternative is growing, with many esports players turning off visual effects to improve frame rates. Is it time for graphics researchers to reconsider their goals? A workshop at the 2023 SIGGRAPH Conference explored this question. Three researchers made provocative presentations, each of which were then discussed by dozens of research and industry attendees. We summarize those presentations and discussions here, concluding with potential research questions, and future plans for esports at SIGGRAPH.

Duke Scholars

Published In

IEEE Computer Graphics and Applications

DOI

EISSN

1558-1756

ISSN

0272-1716

Publication Date

March 1, 2024

Volume

44

Issue

2

Start / End Page

110 / 116

Related Subject Headings

  • Software Engineering
  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing
 

Citation

APA
Chicago
ICMJE
MLA
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Watson, B., Spjut, J., Kim, J., Lee, B., Yoo, M., Shirley, P., … Potel, M. (2024). Department: Applications Is Less More Rendering for Esports. IEEE Computer Graphics and Applications, 44(2), 110–116. https://doi.org/10.1109/MCG.2024.3361733
Watson, B., J. Spjut, J. Kim, B. Lee, M. Yoo, P. Shirley, R. Raymond, and M. Potel. “Department: Applications Is Less More Rendering for Esports.” IEEE Computer Graphics and Applications 44, no. 2 (March 1, 2024): 110–16. https://doi.org/10.1109/MCG.2024.3361733.
Watson B, Spjut J, Kim J, Lee B, Yoo M, Shirley P, et al. Department: Applications Is Less More Rendering for Esports. IEEE Computer Graphics and Applications. 2024 Mar 1;44(2):110–6.
Watson, B., et al. “Department: Applications Is Less More Rendering for Esports.” IEEE Computer Graphics and Applications, vol. 44, no. 2, Mar. 2024, pp. 110–16. Scopus, doi:10.1109/MCG.2024.3361733.
Watson B, Spjut J, Kim J, Lee B, Yoo M, Shirley P, Raymond R, Potel M. Department: Applications Is Less More Rendering for Esports. IEEE Computer Graphics and Applications. 2024 Mar 1;44(2):110–116.

Published In

IEEE Computer Graphics and Applications

DOI

EISSN

1558-1756

ISSN

0272-1716

Publication Date

March 1, 2024

Volume

44

Issue

2

Start / End Page

110 / 116

Related Subject Headings

  • Software Engineering
  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing