Department: Applications Is Less More Rendering for Esports
Publication
, Journal Article
Watson, B; Spjut, J; Kim, J; Lee, B; Yoo, M; Shirley, P; Raymond, R; Potel, M
Published in: IEEE Computer Graphics and Applications
March 1, 2024
Computer graphics research has long prioritized image quality over frame rate. Yet demand for an alternative is growing, with many esports players turning off visual effects to improve frame rates. Is it time for graphics researchers to reconsider their goals? A workshop at the 2023 SIGGRAPH Conference explored this question. Three researchers made provocative presentations, each of which were then discussed by dozens of research and industry attendees. We summarize those presentations and discussions here, concluding with potential research questions, and future plans for esports at SIGGRAPH.
Duke Scholars
Published In
IEEE Computer Graphics and Applications
DOI
EISSN
1558-1756
ISSN
0272-1716
Publication Date
March 1, 2024
Volume
44
Issue
2
Start / End Page
110 / 116
Related Subject Headings
- Software Engineering
- 4608 Human-centred computing
- 4607 Graphics, augmented reality and games
- 4603 Computer vision and multimedia computation
- 0906 Electrical and Electronic Engineering
- 0801 Artificial Intelligence and Image Processing
Citation
APA
Chicago
ICMJE
MLA
NLM
Watson, B., Spjut, J., Kim, J., Lee, B., Yoo, M., Shirley, P., … Potel, M. (2024). Department: Applications Is Less More Rendering for Esports. IEEE Computer Graphics and Applications, 44(2), 110–116. https://doi.org/10.1109/MCG.2024.3361733
Watson, B., J. Spjut, J. Kim, B. Lee, M. Yoo, P. Shirley, R. Raymond, and M. Potel. “Department: Applications Is Less More Rendering for Esports.” IEEE Computer Graphics and Applications 44, no. 2 (March 1, 2024): 110–16. https://doi.org/10.1109/MCG.2024.3361733.
Watson B, Spjut J, Kim J, Lee B, Yoo M, Shirley P, et al. Department: Applications Is Less More Rendering for Esports. IEEE Computer Graphics and Applications. 2024 Mar 1;44(2):110–6.
Watson, B., et al. “Department: Applications Is Less More Rendering for Esports.” IEEE Computer Graphics and Applications, vol. 44, no. 2, Mar. 2024, pp. 110–16. Scopus, doi:10.1109/MCG.2024.3361733.
Watson B, Spjut J, Kim J, Lee B, Yoo M, Shirley P, Raymond R, Potel M. Department: Applications Is Less More Rendering for Esports. IEEE Computer Graphics and Applications. 2024 Mar 1;44(2):110–116.
Published In
IEEE Computer Graphics and Applications
DOI
EISSN
1558-1756
ISSN
0272-1716
Publication Date
March 1, 2024
Volume
44
Issue
2
Start / End Page
110 / 116
Related Subject Headings
- Software Engineering
- 4608 Human-centred computing
- 4607 Graphics, augmented reality and games
- 4603 Computer vision and multimedia computation
- 0906 Electrical and Electronic Engineering
- 0801 Artificial Intelligence and Image Processing