Skip to main content

Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming

Publication ,  Conference
Klein, D; Spjut, J; Boudaoud, B; Kim, J
Published in: IEEE Conference on Computatonal Intelligence and Games, CIG
January 1, 2024

With the advent of variable refresh rate (VRR) monitor technologies, gamers experience variable frame timing (VFT) during their gameplay. Combining VRR with low-latency GPU rendering and increased display refresh rates enables smoother variation of frame presentation sequences. Here, we assess how VFT affects self-reported perceived smoothness of game play by introducing frequent but relatively small ((4 - 1 2 m s}) variations in frame time around typical refresh rates (30-240 Hz). Our results demonstrate that VFT degrades the perceived smoothness of game play for large variation in frame time (12 ms) but has a diminished effect on perceived smoothness for small variations in frame time (4 ms).

Duke Scholars

Published In

IEEE Conference on Computatonal Intelligence and Games, CIG

DOI

EISSN

2325-4289

ISSN

2325-4270

Publication Date

January 1, 2024
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Klein, D., Spjut, J., Boudaoud, B., & Kim, J. (2024). Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. In IEEE Conference on Computatonal Intelligence and Games, CIG. https://doi.org/10.1109/CoG60054.2024.10645568
Klein, D., J. Spjut, B. Boudaoud, and J. Kim. “Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming.” In IEEE Conference on Computatonal Intelligence and Games, CIG, 2024. https://doi.org/10.1109/CoG60054.2024.10645568.
Klein D, Spjut J, Boudaoud B, Kim J. Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. In: IEEE Conference on Computatonal Intelligence and Games, CIG. 2024.
Klein, D., et al. “Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming.” IEEE Conference on Computatonal Intelligence and Games, CIG, 2024. Scopus, doi:10.1109/CoG60054.2024.10645568.
Klein D, Spjut J, Boudaoud B, Kim J. Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. IEEE Conference on Computatonal Intelligence and Games, CIG. 2024.

Published In

IEEE Conference on Computatonal Intelligence and Games, CIG

DOI

EISSN

2325-4289

ISSN

2325-4270

Publication Date

January 1, 2024