Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming
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, Conference
Klein, D; Spjut, J; Boudaoud, B; Kim, J
Published in: IEEE Conference on Computatonal Intelligence and Games, CIG
January 1, 2024
With the advent of variable refresh rate (VRR) monitor technologies, gamers experience variable frame timing (VFT) during their gameplay. Combining VRR with low-latency GPU rendering and increased display refresh rates enables smoother variation of frame presentation sequences. Here, we assess how VFT affects self-reported perceived smoothness of game play by introducing frequent but relatively small ((4 - 1 2 m s}) variations in frame time around typical refresh rates (30-240 Hz). Our results demonstrate that VFT degrades the perceived smoothness of game play for large variation in frame time (12 ms) but has a diminished effect on perceived smoothness for small variations in frame time (4 ms).
Duke Scholars
Published In
IEEE Conference on Computatonal Intelligence and Games, CIG
DOI
EISSN
2325-4289
ISSN
2325-4270
Publication Date
January 1, 2024
Citation
APA
Chicago
ICMJE
MLA
NLM
Klein, D., Spjut, J., Boudaoud, B., & Kim, J. (2024). Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. In IEEE Conference on Computatonal Intelligence and Games, CIG. https://doi.org/10.1109/CoG60054.2024.10645568
Klein, D., J. Spjut, B. Boudaoud, and J. Kim. “Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming.” In IEEE Conference on Computatonal Intelligence and Games, CIG, 2024. https://doi.org/10.1109/CoG60054.2024.10645568.
Klein D, Spjut J, Boudaoud B, Kim J. Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. In: IEEE Conference on Computatonal Intelligence and Games, CIG. 2024.
Klein, D., et al. “Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming.” IEEE Conference on Computatonal Intelligence and Games, CIG, 2024. Scopus, doi:10.1109/CoG60054.2024.10645568.
Klein D, Spjut J, Boudaoud B, Kim J. Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. IEEE Conference on Computatonal Intelligence and Games, CIG. 2024.
Published In
IEEE Conference on Computatonal Intelligence and Games, CIG
DOI
EISSN
2325-4289
ISSN
2325-4270
Publication Date
January 1, 2024