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Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games

Publication ,  Conference
Tokey, SS; Boudaoud, B; Kim, J; Spjut, J; Claypool, M
Published in: Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video
April 3, 2025

Computer games-and computer game players-often drive technology improvements, with graphics cards and monitors pushing the limits of display technologies. High frame rates, in particular, promise to provide lower latencies and smoother game visuals to gamers, especially important for competitive first person shooter (FPS) game players. What is not well-known is to what extent gamers benefit from ultra-high frame rates in terms of player performance and quality of experience. This paper studies the effects of frame rates-especially high frame rates-on FPS game players. A custom FPS game was developed to allow for consistent delivery of frame rates from 7 f/s to 500 f/s, while recording objective (performance) and subjective (smoothness) measures. Analysis of data from a 44-person user study shows player performance (e.g., score) improves sharply from 7+ f/s, but levels out after about 90 f/s. However, users perception benefits over the full range of frame rates studied, rising sharply from 7+ f/s, but continuing to improve through the top 500 f/s.

Duke Scholars

Published In

Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video

DOI

Publication Date

April 3, 2025

Start / End Page

22 / 28
 

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Tokey, S. S., Boudaoud, B., Kim, J., Spjut, J., & Claypool, M. (2025). Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games. In Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video (pp. 22–28). https://doi.org/10.1145/3712678.3721877
Tokey, S. S., B. Boudaoud, J. Kim, J. Spjut, and M. Claypool. “Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games.” In Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video, 22–28, 2025. https://doi.org/10.1145/3712678.3721877.
Tokey SS, Boudaoud B, Kim J, Spjut J, Claypool M. Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games. In: Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video. 2025. p. 22–8.
Tokey, S. S., et al. “Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games.” Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video, 2025, pp. 22–28. Scopus, doi:10.1145/3712678.3721877.
Tokey SS, Boudaoud B, Kim J, Spjut J, Claypool M. Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games. Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video. 2025. p. 22–28.

Published In

Nossdav 2025 Proceedings of the 2025 35th Edition of the Workshop on Network and Operating System Support for Digital Audio and Video

DOI

Publication Date

April 3, 2025

Start / End Page

22 / 28