Esports Rendering: Industry and Player Perspectives
Publication
, Conference
Spjut, J; Watson, B
Published in: Proceedings SIGGRAPH 2025 Frontiers
August 19, 2025
Esports is a unique challenge for rendering research, with players regularly turning off even basic rendering techniques to reduce latency. In this workshop, three esports developers and three competing esports athletes will form an expert panel on esports rendering needs. The workshop will have three parts: a traditional panel session, with questions from a moderator and from the panel itself; an audience discussion session, with groups led by organizers and panel members producing questions and raising issues; and a closing panel session, with the panel addressing the questions raised by the audience.
Duke Scholars
Published In
Proceedings SIGGRAPH 2025 Frontiers
DOI
Publication Date
August 19, 2025
Citation
APA
Chicago
ICMJE
MLA
NLM
Spjut, J., & Watson, B. (2025). Esports Rendering: Industry and Player Perspectives. In Proceedings SIGGRAPH 2025 Frontiers. https://doi.org/10.1145/3736539.3737498
Spjut, J., and B. Watson. “Esports Rendering: Industry and Player Perspectives.” In Proceedings SIGGRAPH 2025 Frontiers, 2025. https://doi.org/10.1145/3736539.3737498.
Spjut J, Watson B. Esports Rendering: Industry and Player Perspectives. In: Proceedings SIGGRAPH 2025 Frontiers. 2025.
Spjut, J., and B. Watson. “Esports Rendering: Industry and Player Perspectives.” Proceedings SIGGRAPH 2025 Frontiers, 2025. Scopus, doi:10.1145/3736539.3737498.
Spjut J, Watson B. Esports Rendering: Industry and Player Perspectives. Proceedings SIGGRAPH 2025 Frontiers. 2025.
Published In
Proceedings SIGGRAPH 2025 Frontiers
DOI
Publication Date
August 19, 2025