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Esports Rendering: Industry and Player Perspectives

Publication ,  Conference
Spjut, J; Watson, B
Published in: Proceedings SIGGRAPH 2025 Frontiers
August 19, 2025

Esports is a unique challenge for rendering research, with players regularly turning off even basic rendering techniques to reduce latency. In this workshop, three esports developers and three competing esports athletes will form an expert panel on esports rendering needs. The workshop will have three parts: a traditional panel session, with questions from a moderator and from the panel itself; an audience discussion session, with groups led by organizers and panel members producing questions and raising issues; and a closing panel session, with the panel addressing the questions raised by the audience.

Duke Scholars

Published In

Proceedings SIGGRAPH 2025 Frontiers

DOI

Publication Date

August 19, 2025
 

Citation

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Spjut, J., & Watson, B. (2025). Esports Rendering: Industry and Player Perspectives. In Proceedings SIGGRAPH 2025 Frontiers. https://doi.org/10.1145/3736539.3737498
Spjut, J., and B. Watson. “Esports Rendering: Industry and Player Perspectives.” In Proceedings SIGGRAPH 2025 Frontiers, 2025. https://doi.org/10.1145/3736539.3737498.
Spjut J, Watson B. Esports Rendering: Industry and Player Perspectives. In: Proceedings SIGGRAPH 2025 Frontiers. 2025.
Spjut, J., and B. Watson. “Esports Rendering: Industry and Player Perspectives.” Proceedings SIGGRAPH 2025 Frontiers, 2025. Scopus, doi:10.1145/3736539.3737498.
Spjut J, Watson B. Esports Rendering: Industry and Player Perspectives. Proceedings SIGGRAPH 2025 Frontiers. 2025.

Published In

Proceedings SIGGRAPH 2025 Frontiers

DOI

Publication Date

August 19, 2025