Skip to main content

A Generative Ai Game Jam Case Study From October 2024

Publication ,  Conference
Spjut, J
Published in: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
January 1, 2025

Generative Artificial Intelligence (GenAI) promises to democratize many creative endeavors, from art, to music, to writing. However, video games are an underexplored field for GenAI given the highly multi-modal and interactive nature. In this work, we present a case study game-jam-style game development process (performed over only a few days!) making heavy use of available GenAI tools (as of October 2024) to create a game called Plunderwater: Sunken Treasure, a title selected from among GenAI suggestions. We share our impressions of what worked well and what could use improvement, and hope that this paper will serve as a guide for GenAI tool developers to focus on the highest impact future improvements and as a starting point for future GenAI for game development benchmarks.

Duke Scholars

Published In

IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops

DOI

EISSN

2160-7516

ISSN

2160-7508

Publication Date

January 1, 2025

Start / End Page

612 / 618
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Spjut, J. (2025). A Generative Ai Game Jam Case Study From October 2024. In IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (pp. 612–618). https://doi.org/10.1109/CVPRW67362.2025.00066
Spjut, J. “A Generative Ai Game Jam Case Study From October 2024.” In IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 612–18, 2025. https://doi.org/10.1109/CVPRW67362.2025.00066.
Spjut J. A Generative Ai Game Jam Case Study From October 2024. In: IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops. 2025. p. 612–8.
Spjut, J. “A Generative Ai Game Jam Case Study From October 2024.” IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2025, pp. 612–18. Scopus, doi:10.1109/CVPRW67362.2025.00066.
Spjut J. A Generative Ai Game Jam Case Study From October 2024. IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops. 2025. p. 612–618.

Published In

IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops

DOI

EISSN

2160-7516

ISSN

2160-7508

Publication Date

January 1, 2025

Start / End Page

612 / 618