Overview
My primary teaching and research interests are in the intersection of digital humanities and computational media. My current projects focus on archives-driven, extended reality (XR) experiences in urban, exurban, and exhibition contexts, with ongoing attention to location-based augmented reality (AR), digital storytelling, and artificial intelligence (AI) in cultural heritage and media arts. I am Director of Graduate Studies for the Computational Media, Arts & Cultures PhD and of the Information Science + Studies Graduate Certificate and Lab. I am also a core member of the Digital Art History & Visual Culture Research Lab at Duke, and of the international Visualizing Cities collaborative. I am co-Director of the Duke-DKU Presence Lab, currently supported by the The Institute for Global Higher Education at DKU and Duke Bass Connections.
Recent collaborative digital projects include Digital Durham, NC Jukebox (NC mountain music), Ghett/App (architectural history of the Venetian Ghetto), A Worthy Place: Duke, Durham, and the World of the 1920s-30s, and Virtual Black Charlotte, in collaboration with Johnson C Smith University. A new project, Visualizing Lovecraft's Providence, explores the multimodal digital remediation of fictive places and spaces as a form of literary adaptation. I also co-create video game based art installations with Psychasthenia Studio, and engage in digital arts curation and exhibition projects within the digital arts community at ACM SIGGRAPH, where I am currently Chair of the Art Advisory Group and a member of the Digital Arts Community Committee.
Current Duke Appointments & Affiliations
Recent Scholarly Works
Machine Learning and Deep Remixabilty.
Book section · 2024 CiteA tale of two Durhams: how Duke University and North Carolina Central University are increasing access and building community through DH pedagogy
Book section · December 19, 2023 Exploring how digital humanities (DH) is taught and what that reveals about the field itself, this book highlights how DH can transform learning across a vast array of curricular structures, institutions, and education levels, from high ... ... Link to item CiteEvaluating XR: Standards for an emerging DH medium
Journal article Digital Scholarship in the Humanities · October 1, 2021 Evaluating scholarly work in extended reality for the humanities requires understanding of both scientific and humanistic standards for the work. This article shows how humanities values and interests intersect, and at times conflict, with norms developed ... Full text CiteRecent Grants
Exhibiting Hidden Histories: Bringing Projects to Publics through Digital Exhibitions and XR
Inst. Training Prgm or CMEPrincipal Investigator · Awarded by J. Paul Getty Trust · 2022 - 2024A Virtual Sense of Place - African American Urbanism
ResearchPrincipal Investigator · Awarded by Johnson C. Smith University · 2021 - 2024Virtual and Augmented Reality for Digital Humanities Institute (VARDHI)
ConferencePrincipal Investigator · Awarded by National Endowment for the Humanities · 2017 - 2020View All Grants