Skip to main content

Arnav Jhala

Adjunct Associate Professor in the Engineering Graduate and Professional Programs
Engineering Graduate and Professional Programs
Box 90780, Durham, NC 27708-0780
1121 W Main St, Durham, NC 27701

Selected Publications


Action-Dependent Optimality-Preserving Reward Shaping

Conference Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems Aamas · January 1, 2025 Recent RL research has utilized reward shaping-particularly complex shaping rewards such as intrinsic motivation (IM)-to encourage agent exploration in sparse-reward environments. While often effective, “reward hacking” can lead to the shaping reward being ... Cite

A Digital Program to Promote Sexual Communication Between Early Adolescents and Parents: Development and Acceptability Testing Results

Journal Article Journal of Sex Research · January 1, 2025 Family communication about puberty, relationships, and sexuality is an important component of healthy sexual development for early adolescents who are beginning puberty and navigating increased interest in sexual and romantic relationships. Yet sexual comm ... Full text Cite

Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors

Conference Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide · January 1, 2025 Games are challenging for Reinforcement Learning (RL) agents due to their reward sparsity, as rewards are only obtainable after long sequences of deliberate actions. Intrinsic Motivation (IM) methods—which introduce exploration rewards—are an effective sol ... Full text Cite

Action-Dependent Optimality-Preserving Reward Shaping

Conference Proceedings of Machine Learning Research · January 1, 2025 Recent RL research has utilized reward shaping–particularly complex shaping rewards such as intrinsic motivation (IM)–to encourage agent exploration in sparse-reward environments. While often effective, “reward hacking” can lead to the shaping reward being ... Cite

Game Tile Net: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation

Conference Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide · January 1, 2025 Game Tile Net is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a visionlanguage alignment task. Large Language Models (LLMs) and image-generative ... Full text Cite

The Story So Far on Narrative Planning

Conference Proceedings International Conference on Automated Planning and Scheduling Icaps · May 30, 2024 Narrative planning is the use of automated planning to construct, communicate, and understand stories, a form of information to which human cognition and enaction is predisposed. We review the narrative planning problem in a manner suitable as an introduct ... Full text Cite

Collaborative Comic Generation: Integrating Visual Narrative Theories with AI Models for Enhanced Creativity

Conference Ceur Workshop Proceedings · January 1, 2024 This study presents a theory-inspired visual narrative generative system that integrates conceptual principles—comic authoring idioms—with generative and language models to enhance the comic creation process. Our system combines human creativity with AI mo ... Cite

Potential-Based Reward Shaping For Intrinsic Motivation

Conference Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems Aamas · January 1, 2024 Recently there has been a proliferation of intrinsic motivation (IM) reward-shaping methods to learn in complex and sparse-reward environments. These methods can often inadvertently change the set of optimal policies in an environment, leading to suboptima ... Cite

Student experiences with a molecular biotechnology course containing an interactive 3D immersive simulation and its impact on motivational beliefs.

Journal Article PloS one · January 2024 The development and use of virtual laboratories to augment traditional in-person skills training continues to grow. Virtual labs have been implemented in a number of diverse educational settings, which have many purported benefits including their adaptabil ... Full text Cite

Characterizing the perception of urban spaces from visual analytics of street-level imagery

Journal Article AI and Society · August 1, 2023 This project uses machine learning and computer vision techniques and a novel interactive visualization tool to provide street-level characterization of urban spaces such as safety and maintenance in urban neighborhoods. This is achieved by collecting and ... Full text Cite

Developing a Construction Domain-Specific Artificial Intelligence Language Model for NCDOT's CLEAR Program to Promote Organizational Innovation and Institutional Knowledge

Journal Article Journal of Computing in Civil Engineering · May 1, 2023 Transportation agency personnel gain valuable knowledge through their work, but such knowledge is lost if it is not documented properly after the worker leaves the organization. The risk of losing institutional knowledge is a current problem at state depar ... Full text Cite

A Digital Communication Twin for Addressing Misinformation: Vision, Challenges, Opportunities

Journal Article IEEE Internet Computing · January 1, 2022 In this article, we propose a novel approach to address the major ethical and societal problem of misinformation on social media. Specifically, how can we identify misinformation, understand how it spreads, and produce effective interventions? Our envision ... Full text Cite

Computational Support for Trope Analysis of Textual Narratives

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · January 1, 2022 Narrative tropes are repeated patterns of recognizable communicative elements across stories. Tropes are a set of patterns that aid readers in story comprehension. They are also a reflection of socio-cultural norms that are formally or informally present i ... Full text Cite

Leveraging Multiple Representations of Topic Models for Knowledge Discovery

Journal Article IEEE Access · January 1, 2022 Topic models are often useful in categorization of related documents in information retrieval and knowledge discovery systems, especially for large datasets. Interpreting the output of these models remains an ongoing challenge for the research community. T ... Full text Cite

Redeveloping a Digital Sexual Health Intervention for Adolescents to Allow for Broader Dissemination: Implications for HIV and STD Prevention.

Journal Article AIDS education and prevention : official publication of the International Society for AIDS Education · April 2021 HIV/STDs and unintended pregnancy persist among adolescents in the United States; thus, effective sexual health interventions that can be broadly disseminated are necessary. Digital health interventions are highly promising because they allow for customiza ... Full text Cite

BeClone: Behavior Cloning with Inference for Real-Time Strategy Games

Conference Ceur Workshop Proceedings · January 1, 2021 Behavior cloning (BC) techniques that combine self-play capabilities with imitation learning from experts to refine self-play models have shown performance improvement in robotics simulation domains. In this paper, we investigate the performance of this te ... Cite

Narraport: Narrative-Based Interactions and Report Generation with Large Datasets

Conference Lecture Notes in Computer Science · January 1, 2021 There is an increasing demand for rapid content filtering in relation to topics like digital forensics for legal cases, cybersecurity, and social media conduct monitoring. While there have been significant advances in algorithms and frameworks for media pr ... Full text Cite

A Computational Model of Comprehension in Manga Style Visual Narratives

Conference Proceedings of the 43rd Annual Meeting of the Cognitive Science Society Comparative Cognition Animal Minds Cogsci 2021 · January 1, 2021 Understanding a sequence of images as a visual narrative is challenging because it requires not only the understanding of what is shown at a particular moment but also what has changed, been omitted or is out of frame. The human cognitive system makes infe ... Cite

An Observer-oriented Theory of Creativity and Aesthetic Measure

Conference Proceedings of the 43rd Annual Meeting of the Cognitive Science Society Comparative Cognition Animal Minds Cogsci 2021 · January 1, 2021 As a step toward computational modeling of cognitive processes and interpretation of creativity, we present an extended theory of computational creative systems that aims to better define the evaluation of creative systems and processes. Previous research ... Cite

Neural Language Model Based Intelligent Semantic Information Retrieval on NCDOT Projects for Knowledge Management

Conference Computing in Civil Engineering 2021 Selected Papers from the ASCE International Conference on Computing in Civil Engineering 2021 · January 1, 2021 The North Carolina Department of Transportation (NCDOT) created a new knowledge repository called Communicate Lessons, Exchange Advice, Record (CLEAR) as an official platform for end-users to store and retrieve knowledge. Through the CLEAR program, end-use ... Full text Cite

The Impact of Virtual Reality in the Social Presence of a Virtual Agent

Conference Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents Iva 2020 · October 20, 2020 In this work we test the hypothesis that interacting with an intelligent virtual character in Virtual Reality (VR) has a stronger impact compared to the same interaction in a traditional non-immersive platform, both in terms of presence and believability. ... Full text Cite

M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives

Conference ACM International Conference Proceeding Series · September 15, 2020 Extensive research has been conducted on using procedural music generation in real-time applications such as accompaniment to musicians, visual narratives, and games. However, less attention has been paid to the enhancement of textual narratives through mu ... Full text Cite

Joint Attention for Automated Video Editing

Conference Imx 2020 Proceedings of the 2020 ACM International Conference on Interactive Media Experiences · June 17, 2020 Joint attention refers to the shared focal points of attention for occupants in a space. In this work, we introduce a computational definition of joint attention for the automated editing of meetings in multi-camera environments from the AMI corpus. Using ... Full text Cite

Modeling novel solutions to creative problem solving tasks with subjective observers

Conference Proceedings of the 33rd International Florida Artificial Intelligence Research Society Conference Flairs 2020 · January 1, 2020 We propose a categorization of solution-centric evaluation metrics for a class of domain-independent AI challenge tasks known as MacGyver problems. Our definitions formally describe different classes of novel solutions for general creative problem solving ... Cite

Interactive summarization for data filtering and triage

Conference Proceedings of the 33rd International Florida Artificial Intelligence Research Society Conference Flairs 2020 · January 1, 2020 There is an increasing demand for content filtering and flagging on social media in relation to cybersecurity and social media conduct monitoring. This task is challenging and there is a large body of recent work that addresses it within the Natural Langua ... Cite

Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · January 1, 2020 This paper describes Adversario, an implemented system for creating interactive narrative games centered around an adversarial planner directing autonomous agents to achieve goals that conflict with player goals. Through our implementation, we present a no ... Full text Cite

Operationalizing conflict strategies in a board game

Conference ACM International Conference Proceeding Series · August 26, 2019 The aim of conflict resolution education is to impart essential strategies and skills for resolving conflicts effectively. While these are important life skills, conflict resolution can be difficult to teach because it requires individuals to interact with ... Full text Cite

Stories of the town: Balancing character autonomy and coherent narrative in procedurally generated worlds

Conference ACM International Conference Proceeding Series · August 26, 2019 Procedural narrative generation systems often focus on autonomous agent based simulations to create emergent interactions, plan-based approaches to provide guarantees for coherence, or using elements of simulation to guide plan-based approaches. These diff ... Full text Cite

Efficient choice enumeration for narrative world design

Conference ACM International Conference Proceeding Series · August 26, 2019 An open challenge for AI in digital games is narrative experience management, the problem of automatically directing virtual characters in an interactive story to produce specific narrative effects for human participants. One important aspect of interactiv ... Full text Cite

From mechanics to meaning

Journal Article IEEE Transactions on Games · March 1, 2019 —While generative approaches to game design offer great promise, systems can only reliably generate what they can “understand,” which is often represented in a limited, implicit form in hand-crafted evaluation functions or constructive rules. Proceduralist ... Full text Cite

Investigating the Use of Word Embeddings to Estimate Cognitive Interest in Stories

Conference Proceedings of the 41st Annual Meeting of the Cognitive Science Society Creativity Cognition Computation Cogsci 2019 · January 1, 2019 Narrative processing is an important skill to model both from a cognitive science perspective and a computational modeling perspective which applies to intelligent agents. Communication between humans often involves storytelling patterns that make the mund ... Cite

Story quality as a matter of perception: Using word embeddings to estimate cognitive interest

Conference Proceedings of the 15th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2019 · January 1, 2019 Storytelling is a capable tool for interactive agents and better stories can enable better interactions. Many existing automated evaluation techniques are either focused on textual features that are not necessarily reflective of perceived interestingness ( ... Cite

A joint attention model for automated editing

Conference Ceur Workshop Proceedings · January 1, 2018 We introduce a model of joint attention for the task of automatically editing video recordings of corporate meetings. In a multi-camera setting, we extract pose data of participants from each frame and audio amplitude on individual headsets. These are used ... Cite

MIDB: A web-based film annotation tool

Conference Ceur Workshop Proceedings · January 1, 2018 We present the Movie Insights Database (MIDB) annotation tool that allows for a web-based upload and annotation of films for efficient film-data collection. MIDB is light-weight and can be installed on a web server for easy access. The tool provides automa ... Cite

Preface

Journal Article Ceur Workshop Proceedings · January 1, 2018 Cite

Cognitive and Experiential Interestingness in Abstract Visual Narrative

Conference Proceedings of the 40th Annual Meeting of the Cognitive Science Society Cogsci 2018 · January 1, 2018 Interactive intelligent agents use cognitive models to anticipate and simulate human behavior, and a fundamental pillar of human cognition and interaction is narrative. As a result, agents need to understand human comprehension of various types of narrativ ... Cite

Abstractions for narrative comprehension tasks

Conference Ceur Workshop Proceedings · January 1, 2018 This paper presents ongoing work in investigating the scale at which semantic abstractions are useful in intelligent reasoning about narrative. One method of evaluating narrative reasoning is to use comprehension tests on stories based on question-answerin ... Cite

CiF-CK: An architecture for social NPCS in commercial games

Conference 2017 IEEE Conference on Computational Intelligence and Games Cig 2017 · October 23, 2017 We present and describe CiF-CK - a social agent architecture that models reasoning about persistent social interactions to improve narrative engagement and play experience for human interactors. The architecture is inspired by McCoy et al's Comme il-Faut ( ... Full text Cite

Modeling social interestingness in conversational stories

Conference ACM International Conference Proceeding Series · January 30, 2017 Telling stories about our daily lives is one of the most ubiquitous, consequential and seamless ways in which we socialize. Current narrative generation methods mostly require specification of a priori knowledge or comprehensive domain models, which are no ... Full text Cite

Prom week meets skyrim: Developing a social agent architecture in a commercial game

Conference Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems Aamas · January 1, 2017 We present and describe CIF-CK - a social agent architecture that models reasoning about persistent social interactions to improve narrative engagement and play experience for human interactors. The architecture is inspired by McCoy et al's Comme il-Faut ( ... Cite

Prom week meets Skyrim

Conference Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems Aamas · January 1, 2017 We present an implementation of CIF-CK-a social agent architecture that models reasoning about persistent social interactions to improve narrative engagement and play experience for human interactors. The key contribution of this work is in adapting the ri ... Cite

What does that ?-Block do? Learning latent causal affordances from mario play traces

Conference Aaai Workshop Technical Report · January 1, 2017 Procedural content generation (PCG) for videogames relies on a commitment to the semantics of the game. Concepts such as enemies or solidity are required for the creation of levels for platformer games. As humans, we can instantly identify the underlying s ... Cite

ProcDefense - A Game Framework for Procedural Player Skill Training

Conference Aaai Workshop Technical Report · January 1, 2017 A challenge of game design is in providing affordances to players so that they can learn and improve their skills. Advances in Procedural Content Generation (PCG) suggest this type of game content is a candidate for automatic creation. Some work in PCG has ... Full text Cite

Proceduralist Readings, Procedurally

Conference Proceedings Aaai Artificial Intelligence and Interactive Digital Entertainment Conference Aiide · October 8, 2016 While generative approaches to game design offer great promise, systems can only reliably generate what they can “understand,” often limited to what can be hand-encoded by system authors. Proceduralist readings, a way of deriving meaning for games based on ... Full text Cite

Communicating intentions for coordination with unknown teammates

Conference Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems Aamas · January 1, 2016 Ad hoc multiagent teamwork introduces the challenge of coordinating with a variety of potential teammates, including teammates with unknown behavior. We examine the communication of policy information for enhanced coordination between such agents. The prop ... Cite

Policy communication for coordination with unknown teammates

Conference Aaai Workshop Technical Report · January 1, 2016 Within multiagent teams research, existing approaches commonly assume agents have perfect knowledge regarding the decision process guiding their teammates' actions. More recently, ad hoc teamwork was introduced to address situations where an agent must coo ... Cite

Adapting plans through communication with unknown teammates

Conference Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems Aamas · January 1, 2016 Cite

Proceduralist readings, procedurally

Conference Aaai Workshop Technical Report · January 1, 2016 While generative approaches to game design offer great promise, systems can only reliably generate what they can "understand," often limited to what can be hand- encoded by system authors. Proceduralist readings, a way of deriving meaning for games based o ... Cite

Imaginative recall with story intention graphs

Conference Openaccess Series in Informatics · July 1, 2015 Intelligent storytelling systems either formalize specific narrative structures proposed by narratologists (such as Propp and Bremond), or are founded on formal representations from artificial intelligence (such as plan structures from classical planning). ... Full text Cite

Reports of the AAAI 2014 conference workshops

Conference AI Magazine · March 1, 2015 The AAAI-14 Workshop program was held Sunday and Monday, July 27-28, 2014, at the Québec City Convention Centre in Québec, Canada. The AAAI-14 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. The titles of ... Full text Cite

Tuning belief revision for coordination with inconsistent teammates

Conference Proceedings of the 11th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2015 · January 1, 2015 Coordination with an unknown human teammate is a notable challenge for cooperative agents. Behavior of human players in games with cooperating AI agents is often sub-optimal and inconsistent leading to choreographed and limited cooperative scenarios in gam ... Full text Cite

Revisiting computational models of creative storytelling based on imaginative recall

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · January 1, 2015 Certain story generation systems consider the processes of imaginative recall and adaptation as central to human creativity in storytelling. Researchers have recently compared the output of these systems through the lens of Boden’s types of creativity [9]. ... Full text Cite

RAPID: A belief convergence strategy for collaborating with inconsistent agents

Conference Aaai Workshop Technical Report · January 1, 2015 Maintaining an accurate set of beliefs in a partially observable scenario, particularly with respect to other agents operating in the same space, is a vital aspect of multiagent planning. We analyze how the beliefs of an agent can be updated for fast adapt ... Cite

Remember that time? Telling interesting stories from past interactions

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · January 1, 2015 Sociability is a human trait that plays a central part in relationships over time. Today, humans are increasingly in long-term interactions with intelligent agents, which have proven most useful when they are sociable. Such sociability requires the agent t ... Full text Cite

Opponent state modeling in RTS games with limited information using Markov random fields

Conference IEEE Conference on Computatonal Intelligence and Games Cig · October 21, 2014 One of the critical problems in adversarial and imperfect information domains is modeling an opponent's state from the information available to the acting agent. In the domain of real time strategy games, this information consists of the portion of the map ... Full text Cite

Converging to a player model in Monte-Carlo Tree Search

Conference IEEE Conference on Computatonal Intelligence and Games Cig · October 21, 2014 Player models allow search algorithms to account for differences in agent behavior according to player's preferences and goals. However, it is often not until the first actions are taken that an agent can begin assessing which models are relevant to its cu ... Full text Cite

Leveraging communication for player modeling and cooperative play

Conference Aaai Workshop Technical Report · January 1, 2014 Collaboration between agents and players within games is a ripe area for exploration. As with adversarial AI, collaborative agents are challenged to accurately model players and adapt their behavior accordingly. The task of cooperation, however, allows for ... Cite

Automating camera control in games using gaze

Conference Aaai Workshop Technical Report · January 1, 2014 This paper introduces a work in progress method for automating camera control in games using gaze tracking. Building on prior work by Burelli et al, we provide characterization of features for the gaze tracker and test a gaze-assisted camera control module ... Cite

EduCam: Cinematic vocabulary for educational videos

Conference Aaai Workshop Technical Report · January 1, 2014 Cinematography relies on a rich vocabulary of shots and framing parameters to communicate narrative event structures. This cinematic vocabulary stems from the physical capabilities of camera movement and uses aesthetic aspects to engage the audience and in ... Cite

Sequential Pattern mining in StarCraft:Brood War for short and long-term goals

Conference Aaai Workshop Technical Report · January 1, 2014 A wide variety of strategies have been used to create agents in the growing field of real-time strategy AI. However, a frequent problem is the necessity of handcrafting competencies, which becomes prohibitively difficult in a large space with many comer ca ... Cite

Mid-scale shot classification for detecting narrative transitions in movie clips

Conference Aaai Workshop Technical Report · January 1, 2014 This paper examines classification of shots in video streams for indexing and semantic analysis. We describe an approach to obtain shot motion by making use of motion estimation algorithms to estimate camera movement. We improve prior work by using the fou ... Cite

Multi-modal analysis of movies for rhythm extraction

Conference Aaai Workshop Technical Report · January 1, 2014 This paper motivates a multi-modal approach for analysis of aesthetic elements of films through integration of visual and auditory features. Prior work in characterizing aesthetic elements of film has predominantly focused on visual features. We present co ... Cite

Domain-specific sentiment classification for games-related tweets

Conference Aaai Workshop Technical Report · January 1, 2014 Sentiment classification provides information about the author's feeling toward a topic through the use of expressive words. However, words indicative of a particular sentiment class can be domain-specific. We train a text classifier for Twitter data relat ... Cite

Gamification of private digital data archive management

Conference ACM International Conference Proceeding Series · January 1, 2014 The super-exponential growth of digital data world-wide is matched by personal digital archives containing songs, ebooks, audio books, photos, movies, textual documents, and documents of other media types. For many types of media it is usually a lot easier ... Full text Cite

Preface

Journal Article Proceedings of the 10th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2014 · January 1, 2014 Cite

Metrics for character believability in interactive narrative

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · December 1, 2013 The concept of character believability is often used in interactive narrative research hypothesis. In this paper we define believability metrics using perceived believability dimensions and discuss how they can be accessed. The proposed dimensions are: beh ... Full text Cite

User modelling and adaptive, natural interaction for conflict resolution

Conference Proceedings 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction Acii 2013 · December 1, 2013 Confronting conflicts and coping with them is part of social life, since conflicts seem to arise in almost every context and developmental stage of human life. The personal and collective gains that follow conflict resolution have motivated scholars across ... Full text Cite

AI authoring for virtual characters in conflict

Conference Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013 · January 1, 2013 Game developers strive to have engaging believable characters in their work. One of the elements that has been pointed out as contributing to believability is social behavior. A category of social behavior is interpersonal conflict. In our current research ... Full text Cite

Reinforcement learning for spatial reasoning in strategy games

Conference Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013 · January 1, 2013 One of the major weaknesses of current real-time strategy (RTS) game agents is handling spatial reasoning at a high level. One challenge in developing spatial reasoning modules for RTS agents is to evaluate the ability of a given agent for this competency ... Full text Cite

Synthetic photographs for learning aesthetic preferences

Conference Aaai Workshop Technical Report · January 1, 2013 Photo ranking algorithms aim to quantify features within photographs to determine aesthetic quality and learn user preferences over these features. However, current benchmark corpora of photographs contain nonquantifiable contextual information. Moreover, ... Cite

Inferring performer skill from aesthetic quality features in a dance game gesture corpus

Conference Aaai Workshop Technical Report · January 1, 2013 In this paper, we describe experiments for inferring the artistic skill of performers by analyzing pose features in a gesture corpus. Poses were generated by having participants play a popular Kinect dance game in a markerless motion capture studio. Skelet ... Cite

The eighth AAAI conference on artificial intelligence and interactive digital entertainment

Conference AI Magazine · January 1, 2013 The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 8-12, 2012, at Stanford University in Palo Alto, California. The conference included a research and industry track as well as a demonstrati ... Full text Cite

Preface

Journal Article Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013 · January 1, 2013 Full text Cite

Learning visual composition preferences from an annotated corpus generated through gameplay

Conference 2012 IEEE Conference on Computational Intelligence and Games Cig 2012 · December 1, 2012 This paper describes a game called Panorama, designed to facilitate data collection to study visual composition preferences. Design considerations for Panorama, implementation of composition rules, and data collection for an experiment to learn individual ... Full text Cite

Development of a research agenda to explore value-based software design

Conference Annual International Conference of the American Society for Engineering Management 2012 Asem 2012 Agile Management Embracing Change and Uncertainty in Engineering Management · December 1, 2012 This paper reports on a research agenda and the preliminary work toward understanding how systems engineering processes impact engineering design productivity and outcomes at the individual, team and project level. The research is broken down into five ste ... Cite

RoleModelVis: A visualization of logical story models

Conference Proceedings of the 8th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2012 · December 1, 2012 In this demo we present a visualization of formalized representations of story. Introducing the interactive to storytelling requires the management of experiences that a user creates by their decisions. These sorts of variations can have impact on not only ... Cite

Learning from demonstration for goal-driven autonomy

Conference Proceedings of the National Conference on Artificial Intelligence · November 7, 2012 Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, builds explanations for the cause of failures, and formulates new goals to pursue ... Cite

User modelling and adaptive, natural interaction for conflict resolution

Conference Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies Icalt 2012 · October 8, 2012 Confronting conflicts and coping with them is part of social life, since conflicts seem to arise in almost every context and developmental stage of human life. The personal and collective gains that follow conflict resolution have motivated scholars across ... Full text Cite

Rich computational model of conflict for virtual characters

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · January 1, 2012 Rich interactions with virtual characters in narrative-based environments can be enabled by providing characters with representation of parameters for reasoning about various types of conflict. This paper proposes a model of conflict that includes mechanic ... Full text Cite

Learning from Demonstration for Goal-Driven Autonomy

Conference Proceedings of the 26th Aaai Conference on Artificial Intelligence Aaai 2012 · January 1, 2012 Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, builds explanations for the cause of failures, and formulates new goals to pursue ... Cite

Recap of the seventh AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE)

Conference AI Magazine · January 1, 2012 The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held from October 11 to 14, 2011, on the campus of Stanford University near Palo Alto, California. The conference featured a research track, an industry track, ... Full text Cite

Intelligent machinima generation for visual storytelling

Chapter · December 1, 2011 This chapter describes Darshak, an end-to-end system that automatically generates camera shot sequences for generation from a given story and visualization goals. The shot sequences that are generated by Darshak are visualized on a commercial 3D game engin ... Full text Cite

Performatology: A procedural acting approach for interactive drama in cinematic games

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · December 1, 2011 We define a Performatology approach as combining performing arts theory with AI to design Performative Embodied Agents (PEAs) that simulate skilled acting. Our position is that NPC characters for interactive drama, in the traditions of theater and cinema, ... Full text Cite

Building human-level AI for real-time strategy games

Conference Aaai Fall Symposium Technical Report · December 1, 2011 Video games are complex simulation environments with many real-world properties that need to be addressed in order to build robust intelligence. In particular, real-time strategy games provide a multi-scale challenge which requires both deliberative and re ... Cite

A particle model for state estimation in real-time strategy games

Conference Proceedings of the 7th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2011 · December 1, 2011 A big challenge for creating human-level game AI is building agents capable of operating in imperfect information environments. In real-time strategy games the technological progress of an opponent and locations of enemy units are partially observable. To ... Cite

Modeling player retention in Madden NFL 11

Conference Proceedings of the National Conference on Artificial Intelligence · November 2, 2011 Video games are increasingly producing huge datasets available for analysis resulting from players engaging in interactive environments. These datasets enable investigation of individual player behavior at a massive scale, which can lead to reduced product ... Cite

Applying goal-driven autonomy to starcraft

Conference Proceedings of the 6th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2010 · December 1, 2010 One of the main challenges in game AI is building agents that can intelligently react to unforeseen game situations. In real-Time strategy games, players create new strategies and tactics that were not anticipated during development. In order to build agen ... Cite

Reactive planning idioms for multi-scale game AI

Conference Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010 · December 1, 2010 Many modern games provide environments in which agents perform decision making at several levels of granularity. In the domain of real-time strategy games, an effective agent must make high-level strategic decisions while simultaneously controlling individ ... Full text Cite

Preface

Journal Article Proceedings of the 6th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2010 · December 1, 2010 Cite

Towards affective camera control in games

Journal Article User Modeling and User Adapted Interaction · October 1, 2010 Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera, in complex navigation tasks within 3D environments users often get frustrat ... Full text Cite

RoleModel: Towards a formal model of dramatic roles for story generation

Conference Proceedings of the Intelligent Narrative Technologies III Workshop Int3 10 · August 5, 2010 RoleModel is a novel story generator organized around explicit formal models of character roles. RoleModel expands the expressiveness of stories generated from arbitrary partial domain specification by using a formal model of roles within an abductive logi ... Full text Cite

Cinematic visual discourse: Representation, generation, and evaluation

Journal Article IEEE Transactions on Computational Intelligence and AI in Games · June 1, 2010 In this paper, we present the design, implementation, and evaluation of an end-to-end camera planning system called Darshak. Darshak automatically constructs cinematic narrative discourse of a given story in a 3-D virtual environment. It utilizes a hierarc ... Full text Cite

Siren: Towards adaptive serious games for teaching conflict resolution

Conference 4th European Conference on Games Based Learning 2010 Ecgbl 2010 · January 1, 2010 This short paper describes the Siren project, an interdisciplinary European project aimed at creating an adaptive serious game for teaching conflict resolution, and solve the research issues associated with this. We outline the challenges faced in various ... Cite

Comparing effects of different cinematic visualization strategies on viewer comprehension

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · December 22, 2009 Computational storytelling systems have mainly focused on the construction and evaluation of textual discourse for communicating stories. Few intelligent camera systems have been built in 3D environments for effective visual communication of stories. The e ... Full text Cite

Evaluation of intelligent camera control systems based on cognitive models of comprehension

Conference Fdg 2009 4th International Conference on the Foundations of Digital Games Proceedings · December 1, 2009 We propose a novel evaluation methodology for intelligent camera control systems based on established techniques of measuring story comprehension from cognitive psychology. The proposed methodology can be used specifically for evaluating the effectiveness ... Full text Cite

CamOn: A real-time autonomous camera control system

Conference Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference Aiide 2009 · December 1, 2009 This demonstration presents CamOn, an autonomous camera control system for real-time 3D games. CamOn employs multiple Artificial Potential Fields (APFs), a robot motion planning technique, to control both the location and orientation of the camera. Scene g ... Cite

Dynamic artificial potential fields for autonomous camera control

Conference Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference Aiide 2009 · December 1, 2009 Camera control in real-time interactive 3D applications is a challenging problem. Developing a generalized system able to produce high quality visual results and smooth camera movements in dynamic environments remains an open problem in the research commun ... Cite

Analyzing the impact of camera viewpoint on player psychophysiology

Conference Proceedings 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops Acii 2009 · December 1, 2009 Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let the users control the camera, in complex navigation tasks within 3D environments users often get frus ... Full text Cite

Towards data-driven drama management: Issues in data collection and annotation

Conference Breaking New Ground Innovation in Games Play Practice and Theory Proceedings of Digra 2009 · December 1, 2009 One of the key questions in the design and development of interactive drama is structuring an experience for participants such that an engaging, coherent narrative is presented while enabling a high degree of perceived meaningful interactivity. This paper ... Cite

Investigating the interplay between camera viewpoints, game information, and challenge

Conference Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference Aiide 2009 · December 1, 2009 Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around effective camera control, it is focused mainly on occlusion free placement an ... Cite

Challenges in development and design of interactive narrative authoring systems, a panel

Conference Aaai Spring Symposium Technical Report · November 5, 2009 There are several types of interactive narrative systems that have been developed in recent years. Narrative based games and simulations contain stories and interactions that are designed by human authors. AI based intelligent story generation systems have ... Cite

Exploiting structure and conventions of movie scripts for information retrieval and text mining

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · December 1, 2008 Movie scripts are documents that describe the story, stage direction for actors and camera, and dialogue. Script writers, directors, and cinematographers have standardized the format and language that is used in script writing. Scripts contain a wealth of ... Full text Cite

Automatically generating summary visualizations from game logs

Conference Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference Aiide 2008 · December 1, 2008 In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive m ... Cite

Longboard: A sketch based intelligent storyboarding tool for creating machinima

Conference Proceedings of the 21th International Florida Artificial Intelligence Research Society Conference Flairs 21 · November 17, 2008 Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-cost learning environment to students. Longboard is an intelligent storyboardin ... Cite

Representational requirements for a plan based approach to automated camera control

Conference Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference Aiide 2006 · December 1, 2006 Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspectives. The main focus of the research in the Graphics community has been frame ... Cite

Darshak - An intelligent cinematic camera planning system

Conference Proceedings of the National Conference on Artificial Intelligence · November 13, 2006 A virtual camera is a powerful communicative tool in virtual environments. It is a window through which a viewer perceives the virtual world, For virtual environments with an underlying narrative component, there is a need for automated camera planning sys ... Cite

A discourse planning approach to cinematic camera control for narratives in virtual environments

Conference Proceedings of the National Conference on Artificial Intelligence · December 1, 2005 As the complexity of narrative-based virtual environments grows, the need for effective communication of information to the users of these systems increase. Effective camera control for narrative-oriented virtual worlds involves decision making at three di ... Cite

Towards an intelligent storyboarding tool for 3D games

Conference ACM International Conference Proceeding Series · December 1, 2005 We present an intelligent storyboarding tool that takes as an input abstract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic storyboard. ... Full text Cite

Branching storylines in virtual reality environments for leadership development

Conference Proceedings of the National Conference on Artificial Intelligence · January 1, 2004 Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful military leadership, our inability to model human behavior to the necessary degree ... Cite